James Gasik
We don't talk about Pun-Pun
Just one thing about the Dex/AC thing- don't forget that while Dex does kick in faster in 3e, the bonus to AC was limited by armor worn, which wasn't an issue in AD&D. So a character in plate with 18 Dex in AD&D has an AC of -2 (equivalent to 22) and the same character in 3e has an AC of 19. Also, the monsters all got stronger too, since they now had ability scores as well, and there was significant hit point inflation.Might be. But i'm going by pure power level here. There was significant increase in character power and durability from 2ed to 3ed. More hp due to 1st level max and bonus from con ( in 3ed, with 12 con you get +1 hep, while in 2ed you needed 15 in con for +1 and only fighters benefited from con higher than 16 for more hp, everyone else got +2, while in 3e everyone gets +2/+3/+4). Also, dex gives more AC and it kicks in earlier ( 12 gives +1, while it was 15 for +1). Harder to hit, more hp, more abilities, more spells ( 0 level utilities 3 times per day means something), half casters getting stronger spells and spellcasting earlier( paladin got it at level 9, ranger level 8 in 2ed, in 3ed they can cast spells at level 4), more attacks. More capable and stronger overall. PF1 (or 3.75 as we called it) introduced at will cantrips and raised power level even higher.
With more codified character abilities, game shifted from skilled player to skilled character.
Add to that the fact that spells did pretty much the same damage they did in AD&D despite the inflation of enemy hit points, and the fact that fighting classes got hit with the nerf bat with regards to multiple attacks now suffering incremental to hit penalties, and weapon specialization for Fighters really got hit hard- you went from a 1st-level Fighter in 2e who could, with Two-Weapon Style Specialization from Complete Fighter's Handbook dual wield two long swords as as specialist making 5/2 attacks per turn without any penalty to one that could make 2 attacks per turn at -4/-4.*
*And I'm not even getting into the Player's Option stuff, compared to which, 3e characters got massive nerfs!
So it wasn't all roses for player characters with the new millenium. The real problems you saw was that the game's designers thought the player base would keep playing the same way as they had in 2e- and they had inadvertently opened up the game for new ways to play. Like casters focusing not on damage, but save or suck/save or die spells, self-buffing to make themselves stronger than any non-caster, and making Feats way better for casters than non-casters.