Psionics--the Poll!

Would you like to have Psionics in your game?

  • Yes please.

    Votes: 53 72.6%
  • No thanks.

    Votes: 20 27.4%

Yep. And by the time I got off work and had enough free time to post in it, the thread was on its 4th page of comments and all of the things I was going to post had already been said. ☺️
Doh! I admit, the thread really got away from me. People started posting stuff that wasn't really on topic, but who was I to stop them? Just as long as we don't get a new round of the Psychic Wars, that is (I'm a Veteran of them, got the PTSD to prove it, lol).
 

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I said yes to the question of wanting psionics in my game. But what if you already have psionics in your game? ;) In my role-playing group, one of my fellow role-players has homebrewed and played as several psionic characters. In Baldur's Gate: Descent Into Avernus, he played as a human teleporter. Since then, he's played as an eccentric precog and then as an empath in the current adventure we're in.
 

Once again, the discussion on the ENWorld forums has returned to Psionics. There are a lot of cool ideas, interesting points of view, and personal experiences being shared in a couple of places, and I don't want to detract from that discussion...I just want to gauge folks' interest as a whole.

It's a simple yes-or-no question: would you like to have Psionics in your game?

Search your heart, and vote for the option that is closest to what your heart tells you. Then post a comment below to explain all of the caveats, exceptions, qualifiers, and other nuances that your response didn't capture. And if you're feeling particularly verbose, go ahead and tell us what kind of game you're running.
Yup. Already have it in the form of @Steampunkette 's Paranormal Power and ENPublishing's Voidrunner's Codex for Level Up.
 



If psionics is going to be one more power source in another spell-slot driven class, I am indifferent to its presence in a fantasy game. It is just more magic. Whatever.

If psionics have power points, and old style attacks and defenses, I would prefer to run the game with that as the only magic available, and not mix it with other spellcasting classes.
 


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