*Damaged doors/walls/furniture heal
*Walls, floor, and ceiling contract to crush them
*Apparitions appropriate to the rooms and/or of former inhabitants à la The Shining
*Rooms that rearrange themselves
*The building casts spelks/psionics on them
*Absorbing people into the walls/floor
*Furniture animates like the bathtub in Ghostbusters
*Walls spawn golems or earth elementals
*Hearth spawns fire elementals
*Disorientation
*The bugs, rats, spiders, etc are possessed
*Traps spawn in
*Pervasive draining effect
*Doors and windows open and close on their own
*Doors disappear and reappear
*Fear aura
*Magical worlds inside paintings like in Mario 64
*Statues and d6ecorative suits of armor become animate
*Creatures that are more like spirits of the place than independent creatures (like the imps from Dungeon Keeper and War For The Overworld)
*Unnatural heat/chill
*Guards and Wards effect
*The building itself moves around
*Bigger on the inside than the outside
*Slow sanity loss
*Some sort of parasites, like building parasites
*Unnatural light/darkness
*Unnatural silence
*Bile pooled on the floor and/or dripping from the ceiling
*Unnatural emotional aura
*House has standard intelligent item powers
*Respiration; air moves in and out rhythmically
*Made of meat
*Made of living wood that's still growing leaves
*Full of nectar and/or stenches that attracts insects
*Full of sap that makes people get stuck
*Eyes in the walls
*Chandeliers and bells from bell towers and stuff like that fall from the ceiling onto people below
*Angry garden of animated plants
*New rooms suddenly spawn in
*Fire shoots out of fireplace/candles/torches etc.
*Exploding bottles in wine cellar that spray glass shards everywhere to damage intruders
*Damaged walls and doors spray blood
*Fantastical (and anachronistic) utility system, like blood circulating in pipes or an HVAC system that inhales and exhales
*Lit with those glowy things that grow out of the heads of female anglerfish
*Nails and floorboards pop themselves up to creat tripping hazards
*The individual stone blocks making up a wall unstack themselves and chase the PCs around
*Illusions
*Everything is moist, too moist to burn
*Mold and fungus and spores everywhere