Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder

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Just launched today, the new Western Reaches setting for the Arcane Library's popular Shadowdark roleplaying game (which itself raised $1.3M in 2023) has flown past half a million dollars in the first few hours, and looks certain to join the Million Dollar TTRPG Kickstarter Club imminently!

[[Edit/Update--and it's done it! $1M less than 12 hours into the Kickstarter campaign!]]

2025 has been quiet so far this year on the million-dollar crowdfunding front. This new setting is a sandbox environment with new classes and ancestries, and various areas such as the Gloaming Forest, Djurum Desert, and Myre Swamp. It comes in two 200-page digest-sized hardcovers. Also included are new issues of the game's Cursed Scroll zine. The full core set will cost you $129, or $149 for a premium version, with fulfillment expected in December 2025.

At $670K at the time of writing, just 3 hours into the campaign, The Western Reaches is already the 7th most first-day funded TTRPG ever, having just passed 2024's Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork. It looks set to pass 6th place very soon, which is 2023's Ryoko's Guide to the Yokai Realms - A 5e Tome. Only five TTRPG crowdfunders (so far!) have ever hit the million-dollar mark on the first day. You can see the full ranking at the Million Dollar TTRPG Kickstarter Club.

The Western Reaches are an unexplored land of fragile civilizations, majestic landscapes, and forgotten horrors that lurk in the dark.

In the Reaches, you could play as:

  • A painted witch from the steppes hunting for the secrets to deeper magic
  • An armored knight from the City of Masks guarding frontier villages from attack
  • A silent monk from the mountains searching for the assassin who killed his teacher
  • A scarred pit fighter from the desert looking to make her fortune outside the arena
  • A quick-witted explorer from the jungle who can find any artifact for the right price
  • A seafaring warrior from the northern isles who fights for the glory of the Old Gods
This sandbox setting is fast, elegant, and flexible in the signature Shadowdark style. You don't have to memorize lore; you'll discover it as you go. The world moves and grows with you as you explore it.


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But SD is a derivative game, built on both the 5E SRD and various OSR games/TSR era games. When you do that, you are using Open Gaming sources, and so you should give back in an unencumbered way. The easiest way to do that is an SRD in CC.
Nothing is stopping you from making a derivative game that plays basically like Shadowdark. We have a million OSR Games that don't let you reprint wording verbatim to protect their intellectual property. Also TSR era games aren't open either. Last time I checked the 1e/2e materials still cost money on DTRPG. Ditto with all the DM facing Content in 2014/2024 5E that has some Pretty Important Information (everyone seems to skip) for running the game. Also not open, also not part of the SRD.

The best example that this fear of unopenness is overblown Mörk Borg. It basically has the same license as Shadowdark.

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Like Kelsey Dionne is not some Robber Baron trying to pull up the ladder on other creators. There's a million XYZ Borg games and they all do poorly in terms of sales and interest. Not because Stockholm Kartell is preventing them from making games or suing them, it's because people want to play Mörk Borg. Because people enjoy the writing and the creativity of it. That's what is protected, because it matters and is valuable. (They even released a free barebones version, the game still sells well)

So of course you can create a game called Mechadark. You'd just have to rephrase it a bit rather than just copypasting it.
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into

When a player attempts an action where the outcome is not certain, roll a d20 + modifier. This is named a check.

But the thing is people enjoy Shadowdark not because it is just such a good system, it's the art, the writing on the tables, its everything else around it. Also because the brand Shadowdark means something to people and comes with economic value.

Like I do find the unbridled optimism around SD also annoying sometimes, but for a game that is so light on mechanics, to complain that the license is restrictive, it boggles the mind.
 

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We have a million OSR Games that don't let you reprint wording verbatim to protect their intellectual property.
This actually bothers me. Like I said, I'm an Open Gaming purist. If you made a game based on stuff you didn't own,you shouldn't be precious about that game. Some companies/designers are better than others about giving back, but some seem to forget that their success is built on other folks work. (Note: I do not put Dionne or Arcane Library in that category.)
 

There's a million XYZ Borg games and they all do poorly in terms of sales and interest. Not because Stockholm Kartell is preventing them from making games or suing them, it's because people want to play Mörk Borg.
Well, almost all. Pirate Borg and Vast Grimm are both doing very well.
 
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