How would YOU change Shadowdark?


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Sorry. Maybe I'm just missing something obvious to people with more experience with the game, but why wouldn't you just use the Shadowdark treasure rules? Like when I'm running an old module I use it as a rough blueprint but use the current system we're playing for the monster stats, treasure, etc. Do others not do that as a default?
I just found it a little unintuitive, and my first instinct is to look at older modules that I love and how I'd use these systems with those games. YMMV.
 

Right. Maybe I'm not explaining it well.

The old module says there's some monsters and treasure in the room.

The referee has two choices:

1) Use what's written and try to make it work in a different system, i.e. mod things to work "good enough" in the new system, or; 2) Use the new system.

So why not just use ignore what the module says about the quantity of loot and instead go with what Shadowdark says? What level are the PCs or the module and roll on the appropriate Shadowdark treasure table instead of using what's in the module. Seems like that would be dramatically less work than trying to convert the loot from TSR-era D&D to Shadowdark. Same with monsters. The module says orcs, okay...so use the Shadowdark orc stats.

Which again is work. Either way the DM has to go over every treasure and encounter and change it one way or another to fit Shadowdark. I started doing that on a 2E mega adventure and gave up halfway through because I was tired of spending so much time editing it to SDarks xp and treasures.

Or just change the xp system to Basic or AD&D (which ever fits you better) and use the Fighter XP totals, which I should have done int he 2E adventure but didn't think of it then.
 

Which again is work. Either way the DM has to go over every treasure and encounter and change it one way or another to fit Shadowdark. I started doing that on a 2E mega adventure and gave up halfway through because I was tired of spending so much time editing it to SDarks xp and treasures.

Or just change the xp system to Basic or AD&D (which ever fits you better) and use the Fighter XP totals, which I should have done int he 2E adventure but didn't think of it then.
Or just use Shadowdark adventures...
 

Which again is work. Either way the DM has to go over every treasure and encounter and change it one way or another to fit Shadowdark. I started doing that on a 2E mega adventure and gave up halfway through because I was tired of spending so much time editing it to SDarks xp and treasures.

Or just change the xp system to Basic or AD&D (which ever fits you better) and use the Fighter XP totals, which I should have done int he 2E adventure but didn't think of it then.
I think we're running into unspoken assumptions and differences in prep styles. For you, it's obvious that you'd do that work ahead of time. For me, it's obvious I'd roll with it in the moment specifically to avoid that work. For you, you'd convert all the loot, monsters, and encounters ahead of time. For me, I'd just use the Shadowdark treasure tables and monster statblocks in the book or ballpark it in the moment.
 


True. I eagerly await something mega-ish to come down the pike.
Shadowdark megadungeon?

"Why do you have 5 priests and wizards in your party?"


Cuz this: :P
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