Characters gain XP from the valuable treasures and boons they earn during an adventure.
XP awards don't need to reflect monetary value; boons or fabled items have intangible worth.
Treasure has four categories:
• Poor (0 XP): Mundane, low value, ordinary, unexciting.
• Normal (1 XP): Good value, worth protecting, useful.
• Fabulous (3 XP): Incredible, prized, well-guarded.
• Legendary (10 XP): Mythic, unique, quest-worthy.
Each PC gets the full XP value of each treasure. When PCs gain a new level, their XP resets to zero.
SOURCES OF XP
• Gold and gems
• Oaths, secrets, and blessings
• Magic items
• Meaningful trophies/tokens
• Clever thinking (award 1 XP for ingenious actions)
HOW MUCH GOLD?
Over time, PCs will earn and lose gold through adventuring, carousing, and buying gear.
Per treasure find, each group should gain about 10 gp x their average party level in value, or:
• 20 gp in value, levels 0-3
• 50 gp in value, levels 4-6
• 80 gp in value, levels 7-9