OSR 1 Gp vs 1xp?

I don't remember who wrote it or where I found it, but I remember an RPG that had an interesting mechanic for spending XP. Instead of gaining levels, you spent your XP to "buy" things like feats, hit dice, and skill proficiencies. Like, if you wanted an extra d6 of sneak attack damage, you could spend 2,000xp for it...if you wanted another spell slot, they were 1,000xp per level. Or something like that.

I thought it was an interesting way to do a "level-less" RPG.
The TSR Marvel Super Heroes game did something similar. Heroes accumulated Karma points, which could be spent in a pinch to adjust rolls on the % resolution table, or could also be saved up to increase attributes, powers, or invent new "power stunts", special ways of using your superpowers. If you killed someone you lost all your unspent Karma, which was a pretty good incentive to heroic play.
 
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It creates an objective but still interesting incentive. It also requires handing out thousands and thousands of gp. You can divide every thing by ten. You can add magic items or milestone awards (which is what I moved to).

But what I recommend is xp for spending. Training, donations, carousing, etc.
I agree I think spending money also should count for xp as well like one of my players wanted to make a shrine, I was totally going to give them xp for that.
 


BitD my first campaign was BECMI KotBL and the DM did not use the 1xp for 1 gp rule.
Took us a year to hit level 4.
I played ADD1 during six years when in high school, we never used that rule, which we ignored totally: during that time, I think that only one of us got to the fifth level, and it was considered an achievement. We did not understand for who 10th level module were written for :)
 

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