Lidgar
Gongfarmer
I have this on my shelf and remember looking at it when I first bought it but never used it. Might need to dig it out and give it another look, along with the Hollow World box set (another one bought but never used).
Similar to why I asked the question. For my Greyhawk campaigns, I’m filling in the rest of Oerth, and Jakandor looks like it might fit as the unexplained (at all, other than being on the map) small island continent of Gonduria.I picked up the 3 books and worked it into my sort of "grand unified setting" experiment
No kidding. 2e had so much of everything.2E already had too many settings,
I was surprised when I was looking for information on Jakandor to find out that Council of Wyrms came out in 1999. I remember buying it, reading it but never ran it. I thought it came out earlier than that. I don't think too many people ran those one-off campaign settings. Ghostwalk comes to mind as well, I bought it & read it. As cool as the concept was it just seemed like it wasn't enough to sustain a long-term campaign.No kidding. 2e had so much of everything.
It would have been a full time job - or more - to even read everything they published in that era, much less run it.
The re-release came out in 1999, but the original boxed set came out in 1994.I was surprised when I was looking for information on Jakandor to find out that Council of Wyrms came out in 1999.
Oh yeah I forgot it was a boxed set first. I bought the hardback in 99 thoughThe re-release came out in 1999, but the original boxed set came out in 1994.
Interestingly, the Charonti and the added materials for the Goodman Games OAR version of Isle of Dread are both great depictions of cultures that put a lot of emphasis on death, undeath, and ancestor-worship that steers it far away from the typical boring "necromancy is evil" stuff. That was certainly one of the things that drew me to Jakandor.The thing about the Charonti is that they arent the typical evil Necromancers, rather they are a Community focussed Wizard-culture that honours their ancestral dead by raising them to work for the community so the living can study magic. The Knorrman religion considers necromancy and thus the Charonti to be an abhorent
The Charonti are also descendents of the original occupants of the island so arguably have greater native rights despite the Knorr having been told to claim the island by their god.
Those invesrions of standard tropes were part of Jakandors charm, even though the first book focussed on the Knorr, the Charonti werent the bad guys and both factions had their pro and cons for the PCs to respond to
There were white and grey necromancers in the Complete Book of Necromancers in 1995That said, non-evil necromancers are awesome, and TSR got their years ahead of White Wolf (in the form of Sword & Sorcery) doing it with Hollowfaust, City of Necromancers in 2002.
That's a good book, and has a surprising amount of Al-Qadim setting material, but it's still not a complete society of them, which is what I was thinking about with Jakandor and Hallowfaust.There were white and grey necromancers in the Complete Book of Necromancers in 1995