OSR What OSR System for Barrowmaze?

What OSR System for Barrowmaze?

  • Labyrinth Lord

    Votes: 4 9.5%
  • Basic Fantasy RPG

    Votes: 3 7.1%
  • Old School Essentials

    Votes: 21 50.0%
  • Swords & Wizardry Core

    Votes: 6 14.3%
  • Other (Explain)

    Votes: 8 19.0%


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If it's your first time running an OSR system or your players first time with the playstyle I'd actually recommend the Moldvay Basic (the acid fantasy cover with the sorceress and warrior with a spear fighting a dragon) from 1981 as it has a lot more examples and discussion of whys and how then most OSR retroclones.
Unfortunately no POD option for Moldvay Basic. None for the Mentzer BECMI basic set player's book or the DM book either.

D&D Rules Cyclopedia is $27.99 though for the hardcover or softcover and PDF combo, $32.99 for the hardcover and PDF combo.
 



Old school essentials. I would want to use the Fighter, Thief, Cleric, Magician, and core rules from dolmenwood, but it would just confuse the players.
Dolmenwood clerics can use swords.

Also, the “search” skill is available to all classes.

Also, magicians can take a turn to try to detect magic, without burning a spell slot.

Also, there are dogs that can scare undead with their barking.
 

Dolmenwood clerics can use swords.

Also, the “search” skill is available to all classes.

Also, magicians can take a turn to try to detect magic, without burning a spell slot.

Also, there are dogs that can scare undead with their barking.
I mostly like that all player rolls are roll high and the percentile Thief skills are now d6. As a whole it's way more consistent and coherent across the board without really changing the math much at all.

I'm in a barrowmaze group using labyrinth lord, and every time we have a new player there's a bunch of confusion because there's 5 different mechanics for 4 different types of rolls.

For the character classes I'm mostly thinking about the smoothed progression, the fighters feats, the Thief's skill system, and the simplified turn undead for the cleric. I'd want to leave out some of the setting specific differences. Happy enough to leave the Cleric with just blunt weapons.
 



I'm committed to running Barrowmaze in 2025, but am a little torn on what system to use.

Labyrinth Lord is what Barrowmaze is explcitly written for, but the most current edition of that game (Advanced Labyrinth Lord) has quite a lot of errata (and has never been updated to include said errata). It's also nearly $40 for the core hardcover, which isn't overly expensive, but, again, the ERRATA.

Basic Fantasy is both inexpensive (free if you just want the PDFs, less than $20 for the core hardcover) and only AC needs to be adjusted when using LL products with it (subtract LL AC from 20 to get BFRPG AC). That said, the art direction is a little rough. I know it's a petty nitpick, but I'm petty.

Old School Essentials. The most expensive of all four options, but AFAICT, it's also the most polished, both in terms of editing and art direction (you get what you pay for, I guess). Also, being a B/X Clone, it's 99.9% compatible with LL products.

Swords & Wizardry Core is somewhere between Basic Fantasy and LL/OSE with regard to price. It's very nice in terms of presentation and editing (it HAS been updated to address errors in previous printings), but is probably the least compatible rules-wise with LL products (mainly due to its single Saving Throw system).

Other options I'm aware of include Pacesetter's B/X system (which I love dearly, but I don't think it had ANY editor's eyes on it) and B|X Fantasy Roleplay (a system I own but admit that I know almost nothing about). And I'm likely missing others. Help, ENWorld! I need your feedback!
I would run it with adnd 2nd edition, Osric, or maybe Dark Dungeons.
 

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