Is there any indication as to how much the unnamed person bumped up monster hit points by just before publication?
50% iircIs there any indication as to how much the unnamed person bumped up monster hit points by just before publication?
This is just a rumor. The MM1 monster hit points are pretty logical and match with the DMG1 monster design process. Their damage output however is generally below what the DMG chart states, considerably at high levels. So, the internal evidence would point more to a late revision there.Is there any indication as to how much the unnamed person bumped up monster hit points by just before publication?
Agreed. And contrary to popular opinion, there is no significant change in hp between the MM and the MM3/Essentials MV except that solos have only 4x rather than 5x hp.This is just a rumor. The MM1 monster hit points are pretty logical and match with the DMG1 monster design process.
The DMG suggests damage equal to 1d8 + half level. I think most MM monsters match this. MM3 and MV step this up to 1d8 + level. Which in my experience works better (though at Heroic tier the difference is not great; hence why MM monsters are generally fine at Heroic tier).Their damage output however is generally below what the DMG chart states, considerably at high levels. So, the internal evidence would point more to a late revision there.
I found them generally fine except for needing damage to be stepped up at Paragon and Epic tier. And sometimes Brutes needed to have the -2 to hit removed.But what I found was that MM1 monsters are pretty much spot on if you are running scenarios that don't involve wiping out every monster, and/or involved traps, SCs, etc. replacing some of the monsters. All of this is found in the encounter building guidelines.
Yeah, it's been a while, but my recollection is that many heroic tier monsters have low baseline damage (using the damage expressions by level chart), but not by a lot at heroic. However, the non-basic daily/recharge/situational values are often drastically short of the ones in the damage expression chart. Brutes were then supposed to get a 25-50% bonus on all damage, but many didn't, especially on their signature attacks.Agreed. And contrary to popular opinion, there is no significant change in hp between the MM and the MM3/Essentials MV except that solos have only 4x rather than 5x hp.
The DMG suggests damage equal to 1d8 + half level. I think most MM monsters match this. MM3 and MV step this up to 1d8 + level. Which in my experience works better (though at Heroic tier the difference is not great; hence why MM monsters are generally fine at Heroic tier).
The later monster also does not give Brutes a -2 to hit compared to other creatures of that level.
I found them generally fine except for needing damage to be stepped up at Paragon and Epic tier. And sometimes Brutes needed to have the -2 to hit removed.
I also just think that hitting is more interesting! Not only does it bring associated effects/forced movement into play, but it sets up the context for the players to respond (via interrupts or reactions, healing, etc).So the -2 brute attack penalty is bad BECAUSE they lack sufficient excess damage.
I didn't use any Hobgoblins at 1st level, which has the greatest risk of "slog" (because there are no below-level monsters, and players have their lowest possible bonuses). I did use them around 4th or 5th level, and at least as I remember it they were fine.Soldiers, a very common monster type, also got a defense bonus, usually on top of some added mechanics like the infamous hobgoblin phalanx bonuses.
There are definitely sloggy monsters that are insufficiently dynamic in MM1, but the main issue is encounter design.
Which is a shame, 2006 or so are when the 3.5 design actually got interesting.Technically yes BUT.....
Alot of folks didn't buy into late 3.5 products either. I didn't aquire ToB, Tome of Magic, Weapons of Legacy etc.
Which is a shame, 2006 or so are when the 3.5 design actually got interesting.
Can't argue taste. Tome of Battle, Tome of Magic, PHB2, Incarnum, Complete Mage and Complete Champion all saw a decent amount of play at our tables. Especially since we didn't switch over to PF1 until 2012.I didn't really lije that stuff back then. And I have a lot of product.
I think the internet over rayed it's appeal and who had access to it. Bo9S was heavily banned fo example at least contemporary posts about it that weren't huh?.
I've acquired it since but it's just anther headache to keep track of.
Late 3.5 for me was the fluff. Mechanic burnout. FR, the APs, Hordes of Abyss, Lords of Madness etc.
Rereading it now barely used the 50-60 books I owned.