Willie the Duck
Hero
The same with Lion Totem barbarians getting pounce, and all the other (mostly late-game) hoops many-to-most* martials jump through to get full attacks with more than 5' movement. *minus Bo9S classes, uber-charger, and all the other exceptions who get decent attacks with more than 5' move some other way.I mean, even 3.5 saw fit to introduce the Improved Toughness feat, which gave you +1 hp/level (and since it only had a prerequisite of base Fort save of +2 or higher, was clearly meant to replace Toughness altogether). It's just a shame it did so in a later sourcebook instead of right there in the PHB.
That's first on my house rule list -- full attack with normal move. After that is Natural Spell is a +1 SL metamagic feat. Cleric Metamagic cannot be powered by nightsticks. Save or die spells generally instead drop opponents to 0 hp. Save of suck spells like Hold Person generally get at least one follow-up save the next round. And so on to address individual problems.
Also a general rule: no cheeze. That's very much know-it-when-you-see-it, yet also something upon which reasonable people can disagree*. The general idea is to find interesting combos, but not hyper-parse exact verbiage to end up with something clearly never intended, not exploit editing glitches, subsystems from wildly differing splatbooks, sacrificing the same trade-off multiple times, etc. PrC early-entrance 'exploits' tend to fall in the cheeze category, as does chart-text disagreement** being another.
*because the game was in fact designed towards system mastery, and finding exploits was not universally treated as a bad thing.
**if the chart suggests the PrC gets +1 caster level every-other level, but the copy-pasted text doesn't agree, it likely was intended to be every-other level, despite the stated rules-for-the-rules saying text takes explicity precidence