Level Up (A5E) Sources of extra movement

That would be 100% ok for me, but I think the original idea of the "build" was for the spirit guardians damage to proc for every "on enter", not just at the start of the turn on enemies still standing in the area.

That's what I think too. However I can also imagine a situation where one party member armlocks an enemy and drags it away more slowly in order to give another party member an attack of opportunity. This would make sense to me, as the armlock may mean basically no defenses, but I think RAW it wouldn't qualify
I suppose there is a clause in the paragraph on opportunity attacks that states “and unless noted otherwise neither does forced movement.” So the Narrator could agree that the arm drag could certainly fall under that clause.
 

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I apologize for that!

If it helps, one combination that might be interesting for you could be casting spirit guardians and then taunting the enemies to get in. If you have good defenses then you can face tank several of them, inflicting the spirit guardians damage at every turn. Top it up with some Riposte type maneuvers (available for the rogue), proccing when enemies miss you, and I think you can have a solid synergy for a cleric/rogue
No need to apologise, it's been a very useful discussion in terms of lining what should happen up in my head and getting an argument consistent with other situations.

Thanks to everyone else who has contributed as well.

It's not an idea for anything immediate so I might pop it on the back burner. I just think it would be nice to get a cleric rogue to work with synergy
 

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