D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

0 level spells in 3e were 3 per day. But those were best used for utility stuff. Also, if i'm not mistaken, in 2ed, you didn't get bonus slots for high casting stat nor did cleric get extra domain slot. In 3, you did. With 16 in your primary stat, you had 3 bonus slots at level 5 ( 1 for each spell level). Thats 3 0-level spells and 3 leveled spells per day more (+3 domain slots for clerics).
But you are mistaken. :)

Clerics got bonus spells for wisdom in 1e and 2e, wizards did not get bonus slots. A 16 wisdom cleric in 2e got two bonus first level spells and two bonus second level spells. They did not get a bonus domain spell though.

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Sure, but 3.x still had lots of rules for the "other stuff." Whether that is a good thing or not is a point of preference, but those rules were there
It's not just about rules, though, but about their quality.

The AD&D Wilderness Survival Guide has lots of rules for travel, foraging, weather, tents, etc. But many of them are terrible, in multiple ways: almost impossible to make practical use of; not particularly verisimilitudinous in the outcomes they generate; not well-integrated with other parts of the game (eg why does Heatstroke cause loss of CON, but all other sorts of damaging and exhausting effects in the game don't); etc.

There are other ways that things can fail to integrate well, too. For instance, in D&D DEX covers reaction times, agility, aim, etc; CON covers muscular endurance, cardiovascular fitness, general rude good health, etc; STR applies to climbing and running and jumping and punching; etc. This is all very general. So why would we get weirdly granular when it comes to (say) enduring the rigours of melee combat as opposed to the rigours of climbing a mountain? It makes more sense, in the context of the game, to be general here too.

Magic spells of food and water creation are perhaps at the more boring end of trying to integrate survival into the level-based power-gains that are part of D&D. But to me it seems very clear that having high-level PCs worry about survival when trekking across a mundane desert isn't a viable, integrated alternative.
 



It's not just about rules, though, but about their quality.
Which is largely subjective. i liked the way 3E handled skill rules, gave lists of concrete DCs, and tried to integrate those things into play so that it wasn't always just a question of combat. They weren't as successful as I would like, but it was better than the half assed approach of 2E, and in retrospect better than the non-design of 5E in those matters.
 

And yet for some reason you still didn't see Ever-burning Torches everywhere.
Because the economy of 3e was emphatically not simulationist and any attempt to make it so results in 404: Logic Not Found errors.

The problem is, every one of those options paints the DM as the bad guy.
Perhaps, then, it is worth reevaluating whether these things are, in fact, a good thing or not?

If implementing a bunch of stuff consistently makes a DM appear to be a bad guy...that might be a reason to consider whether or not doing those things is, in itself, bad/unwanted/harmful?

Far better to make all those things be the default rules right from day one and provide options for the DM to make things easier if so desired.
Nah. Because then you're just driving folks away from the word go.

The people who would feel that this was the DM being a bad guy to them would respond to the default you speak of by viewing the game itself as bad. A minority subset almost certainly would take interest--such is the way of things, there's always some "hardcore" players in any audience--but the sizable majority would look at it and say, "Nah. I'm out. Bye." And then they won't come back, because they know getting a game that offers the kind of experience they're looking for will be like pulling teeth.
 

Which is largely subjective. i liked the way 3E handled skill rules, gave lists of concrete DCs, and tried to integrate those things into play so that it wasn't always just a question of combat. They weren't as successful as I would like
Did it actually work in play? Did you run successful wilderness crawls at mid-to-high levels where the ranger's skills mattered more than the cleric's spells?
 

The problem is, every one of those options paints the DM as the bad guy.
It's the DMs job to entertain the players by presenting them with challenges to overcome. If the players enjoy the challenges they are a Good Guy (and they keep insisting that he continues to DM, like forever), if the players don't enjoy them, they are the Bad Guy.

Thing is, that doesn't depend on the rules, or the challenges, it depends on the players, what sort of thing they like.
A minority subset almost certainly would take interest--such is the way of things, there's always some "hardcore" players in any audience--but the sizable majority would look at it and say, "Nah. I'm out. Bye."
Only a minority? It seems to me that a great many people like to play videogames on Hardcore Unfair difficulty settings. My players keep talking about their Honour Mode playthroughs of BG3, and how they are getting on with Elden Ring. That's not for me, but it seems plenty popular.
 

It's the DMs job to entertain the players by presenting them with challenges to overcome. If the players enjoy the challenges they are a Good Guy (and they keep insisting that he continues to DM, like forever), if the players don't enjoy them, they are the Bad Guy.

Thing is, that doesn't depend on the rules, or the challenges, it depends on the players, what sort of thing they like.

Only a minority? It seems to me that a great many people like to play videogames on Hardcore Unfair difficulty settings. My players keep talking about their Honour Mode playthroughs of BG3, and how they are getting on with Elden Ring. That's not for me, but it seems plenty popular.

Honor modes out default for BG3. Except for themed games eg all warlocks or druids.

Tgat was to easy though so we did honor mode worst ckasses in the game. 5E monk, wild magic barbarian, transmuter wizard amd a something i forget. Currently doing honor mode solo.
 

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