KYRON45
Hero
Just use a better trap. 

Something that can lift 10lbs can apply more than 10lbs of force. Why? 10lbs is the force of gravity on a 4.5kg object (0.3 slugs, iirc non-metric unit of mass) So 10lbs of force neutralizes gravity....but that's it. It can't lift it higher. Want to go up? Add more force.
I will point out that a Gnome or Halfling under the effect of the Reduce spell weighs around 5lbs.
By the same token, Unseen Servant can push around a character sitting on Floating Disk.
Maaaaagic!
![]()
Also, they're almost always some form of damaging effect. To me, by far the most effective trap to put on something in a populated area would be an alarm.My issue with traps is they are usually out if proportion to the treasure. The dinkiest d4 poison costs 100gp/dose. Yes, yes, not an economic simulator, blah, blah, but as a player I am more likely to make more money stealing the trap than whatever it protects.
For the love of sanity people, have your trap be no more than 50% the value of the treasure! Why protect 100gp with a 4,000gp trap?
You want an ogre to protect 100gp from thieving goblins? Have a ceiling beam slam down when one end becomes unpinned. A crude crossbow fires a bolt. A bear trap built into the treasure chest.
I hate it. It is so boring.
My feelings on traps have evolved over the years and ultimately they boil down to this: if the trap can be easily bypassed with mage hand, it is a bad trap. Full stop.
Just as a reminder: I was running the adventure pretty much as written (for ease). I wouldn't have written the trap if it was my adventure, or kept it lie that if I had been doing any real prep besides a quick read.I haven't read through this whole thread, so forgive me if this has already been mentioned.
I've never had a problem with Mage Hand. But if it were, and it had gotten to the point where it was making my game boring, I have ways to work around it. For example, I would set the weight limit of a pressure plate to 11 pounds, and/or make its blast radius 35 feet.
I wouldn't do this on every trap, just one or two at the very most. The purpose of boobytraps is to make my players paranoid, after all, and I only need one good boobytrap to make that happen.
ok, so how many lbs of force can it apply? I was literally asking that.
Nah, I'd go with hauling a 10 lb weight up to the ceiling and then dropping it.What about impact force? Like, how hard could a Mage Hand slap a pressure plate? What if you have the Mage Hand ball itself up into a fist and pound on a trap's pressure plate at full speed? Surely that would generate the most force, right?
Too fast; the hand can only move 5 ft/sec.Nah, I'd go with hauling a 10 lb weight up to the ceiling and then dropping it.
I don't understand. How does its speed affect being able to drop a rock on a pressure plate? It's not exactly a moving target.Too fast; the hand can only move 5 ft/sec.