Your group chooses to play that way. They say, "Ah. They're never going to make martials as strong as casters, nor casters as weak as martials."
The groups (plural) as well as every group I have played D&D with in the last 44 years.
Not everyone does.
I agree and I acknowledged that in my post above when I said: "I know it is a problem for people on this forum"
That's literally the reason there's a problem.
For you and a few others, I agree there is some sort of problem.
As I said above this is a problem for anyone that needs to to play the most powerful character at the table, but refuses to play the classes with mechanics which provide that.
You are acting like I am saying this is not a problem for anyone and I am not saying that. I just don't think it is a problem for most player.
The above is acceptance of the difference, not proof that no issue exists.
It is not just acceptance it is advocation.
I am not saying it is ok that non-casters are weaker, I am saying the game is better because of this.
It very very much seems to me that you are projecting your own positive attitude toward this difference onto everyone else, without any reason other than "well my group does that."
No fully believe my attitude is consistent with the vast majority of players and it certainly is consistent with the people I game with.
I think you are projecting your attitude on others.
Yes, because taking away phenomenal godlike power so that everyone can actually play on an even playing field is such a capitulation.
But every playuer CAN have phenominal godlike power if they want to. You are making out like this is not somethiung the rules allow, but it clearly is allowed.
You CAN play the most powerful class and have phenominal godlike powers. Everyone at the table CAN do it.
It's such an onerous burden to think that a teamwork-based game should not force people to choose between "martial themed and weak" vs "spellcasting themed and strong."
I respectfully disagree. I don't think itis onerous at all, it is a core part of the game and one I think makes it better.
Seriously. This isn't what you keep trying to paint it as. Most people have not accepted, and do not accept, that caster = very powerful and martial = not very powerful.
I disagree on this too. I think a very small minority don't accept this. Mybe I am wrong, but I do not believe I am wrong and the fact the game historically has done better and been more popular when the disparity is at its widest.
Ah, good, so you have the survey data which proves this?
I don't need to prove what I believe. That is what the word "believe" which you forgot to include in your bold is all about.
But I have as much proof (i.e. none) as you do and more anecdotes to boot.
Because I'd love to see it. Until you can provide it, this is you falsely presenting your opinion as though it were shared by 99% of people, not an extreme minority viewpoint NOT widely shared.
It is not false. I stated it is my belief. In fact it would be false and be a lie if I said I didn't believe that.
There can be no equals in a game which relies on radomization. Two players with the exact same characters, abilities and who even take the exact same actions will still not be equals.It's a matter of wanting to be an EQUAL PLAYER. Of wanting to be PEERS with others, not casters-and-caddies.
You need to take dice completely out of the game to have any hope of having true equality.
What you are referring to is not equality but bias. You want it so that choices made do not mechanically bias the results. I disagree with this position and feel that bias is a good thing.
That's a hurtful fantasy; it delights in denigrating others, in forcing them to be lesser so the fantasizer can be greater. That's not acceptable in general, let alone in a specifically cooperative game.
I think anything that degenerates others is not acceptable, but I believe the classes are designed to have roles and some of them are designed to be more powerful mechanically and I think that is a good thing. I think the current version of the game is more fun, WAY more fin in fact, than previous versions that were more balanced.
]Personally I don't understand the need to play a character who is just as powerful at every other character at the table. I accept that the character I am playing will often be weaker than other PCs and sometimes I accept the fact that my PC will be more powerful than other PCs and I think that is a good thing.
What I have trouble understanding is why others who understand the rules and mechanics find this to be a problem
Because I don't believe it does do that.
You don't believe the rules allow some classes overshadow others?
Is that what you are saying? If so I think you are wrong.
Because I think the designers explicitly tell us, over and over and over again, that they AREN'T supposed to be that way. That they keep saying, over and over and over again, that places where such disparities exist are a problem, a mistake, or a faulty interpretation, and not only can be altered, they should be altered.
The designers have said this, but when they say this it is broad statements, not nuanced discussions as we are having on this board. I don't know if those that say this are only a subset of designers, or if they are pandering, or if they only intend it to apply to specific levels/situations, or specific part of the game, or if they don't understand the rules they wrote.
What I do know is it is designers who put Simulacrum and Wish into the game and any caster with access to these two spells can far exceed the capability of a non-caster, to include being able to replicate virtually any of the class-specific abilities from other classes.
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