D&D General Digital Maps for Roll20

Taking a break from all the battles, the party decides to go to a more relaxing part of the Queen's Road. In this calm space, there are many pools of crystalline water that feel so nice to the touch.

The heroes take off their gear and dive right in to take a cool, refreshing bath. They talk about past victories and what the future has in store for them.

Yet, there could be someone hidden somewhere around. Someone who may caught the heroes without their armors on. Will the group finish their relaxing break without incidents? Or will they be ambushed once again?

River Crossing Vol. 5 26x39

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The adventurers have made a great journey across the underground depths. They’ve fought valiantly and well. And now they’ve found it. The fortress where the artifacts are held.

But getting in won’t be easy. Several patrols are on the lookout for anyone who seeks to steal the items of power. Not to mention the creatures from the depths that still lurk in the shadows.

Can the adventurers begin to infiltrate the fortress without being caught? Or will they leave a trail of blood and destruction in their wake?

Cave Fortress 52x78

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There’s talk of a secret guild of assassins who have their hideout somewhere in the forest. The party is interested in tracking them down. Each member has their own reasons, but the end goal is the same.

But let’s not get ahead of ourselves. They have heard whispers of their location, and apparently it’s somewhere in this area. But where?

They will have to search. And search well. All while braving the dangers of the wilds too.

Can the entrance be located by going down the ancient giant tree trunk and into a cave leading into the depths? Or how about the hidden trap door located in the old, ruined watchtower? It’s magically sealed after all. Or what if the entrance is actually through the mines, and the miners are just assassins in disguise?

Either way let’s hope the party finds the guild before the guild finds them.

Kingdom Forest Roads Vol. 2 52x78

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