An exceptionally brutal specimen spotted on the outskirts of Lestallum, this daemon is responsible for many a hunter's demise. While it bears a striking resemblance to other yojimbo, its unique coloration and overwhelming power suggest this daemon deserves a category all its own.
Ayakashi
Large Aberration (Daemon), Chaotic Evil
Armor Class 20 (Natural Armor)
Hit Points 195 (23d10 + 69)
Speed 35 ft.
Initiative 23 (+13)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 25 (+7) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Damage Resistances nonmagical bludgeoning, piercing, and slashing
Damage Immunities cold, fire, lightning, necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses darkvision 240 ft., passive Perception 13
Languages ——
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Aversion to Sunlight. When the ayakashi enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the ayakashi’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the ayakashi has Disadvantage on attack rolls and ability checks.
Daemonic Attacks. Whenever the ayakashi deals damage against another creature other than another Daemon, that creature must succeed on a DC 17 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell
lesser restoration or similar magic.
Magic Weapons. The ayakashi’s weapon attacks are magical and deal an additional 9 weapon damage plus 17 (4d6) cold damage on a successful hit (included in the attack).
Menace (1/Rest). When the ayakashi is reduced to 0 hit points or slain outright, its hit points reset to 195, it removes all unwanted conditions and effects, and it recharges its
Darkness Burst and
Iai Strike. Award a party an additional 22,000 XP (44,000 XP total) for activating this trait.
ACTIONS
Multiattack. The ayakashi makes three weapon attacks, only one of which can be a
Powered Slash attack.
Odachi. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit. 23 (2d6 + 16) slashing damage plus 14 (4d6) cold damage.
Powered Slash. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit. 30 (4d6 + 16) slashing damage plus 14 (4d6) cold damage, if the target is a Medium-sized or smaller creature, it is pushed back up to 25 feet and knocked Prone.
Gil Toss. Ranged Weapon Attack: +13 to hit, range 45/120 ft., one target.
Hit. 23 (3d4 + 16) bludgeoning damage plus 14 (4d6) cold damage. If the target is a creature, it must succeed a DC 21 Constitution saving throw or be Stunned until the start of its next turn.
Darkness Burst (Recharge 5-6). The ayakashi stabs its blade into the ground, it with foul energy, creating a cylinder centered on the ayakashi with a 30-foot radius and 30 feet tall. Each other creature in this area must succeed a DC 17 Dexterity saving throw, taking 77 (14d10) necrotic damage on a failed save, or half as much on a success. A creature reduced to 25 or fewer hit points by this damage must succeed a DC 17 Constitution saving throw or be slain instantly.
Iai Strike (1/Rest). The ayakashi prepares a devastating attack, provoking an Opportunity Attack from each creature that it is within reach of. A creature that makes an Opportunity attack against the ayakashi in this state has advantage on its attack roll. unleashes its most powerful strike. After all Opportunity Attacks are made, each creature within 10 feet of the ayakashi must make a DC 21 Dexterity saving throw. On a success, nothing happens. On a failed save, the creature is slain instantly.
BONUS ACTIONS
Shadowy Blink. The ayakashi’s magically teleports to an unoccupied space it can see within 60 feet. The space the ayakashi teleports from becomes filled with magical darkness, like in the spell
darkness, which lasts until the end of the ayakashi’s next turn. If the ayakashi teleports to a space adjacent to another creature, it can make one
Odachi attack against the creature as a part of the same bonus action.