D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?


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that it is the only reference point we have does not make it the right one to use, because our world is not the fantasy world, you are trying to determine 'normal' using a foreign standard and thus your results will be off.
This is a personal opinion situation. There are no objective right answers. If you want to decide that things people who live in our world would consider supernatural aren't considered so in a fantasy world, and therefore means that they aren't supernatural effects in general, you are welcome to do so at your table. But IMO that makes no sense to me, so I will continue to see stuff beyond our reality (some action movie physics aside, as I've stated many times) as stuff beyond reality.
 

I think the problem with this is defining what is 'supernatural' in a setting. We can define it from our real worl perspective, of course, but a lot of things might be considered perfectly normal to people living in a fantastic world.

"Yep, that there waterfall has flowed upwards since anyone can remember. Just a fact of life around these parts. Oh and that sky island up there? Great pasture for grazing, the dogs are smart enough to keep the sheep from falling off. Though you have to be brave to cross the bridge to get there!"
That's flawed logic because"are monk ki strikes nonmagical or supernaturally created magical effects" & similar questions are mechanical. You don't get to"the setting" until questions about how they are portrayed in setting... that question of portrayal can also extend to anything that interacts with it mechanically.

While d&d uses the mechanical representation of dispel magic antinagic & similar, Wuxia/cultivation fiction often portrays it as a suppression tends to use terms like areas of low ki and suppression from the aura/soul/presence/domain (or whatever) of someone in a bigger realm of cultivation... The end result is the same mechanically despite a different portrayal. Im fact it's so common in said fiction that it's practically a standard trope and tends to be far more devastating than d&d's antinagic in said fiction.


Monk can't continue having it both ways choosing to be totally under limited partial d&d mechanical RAW logic when convenient only to jump over to extremely cherry picked wuxia/cultivation fiction. Monk carries over basically none of the big standard expected drawback tropes faced by cultivators & practitioners in Wuxia/cultivation fiction and has no reason it should be allowed to use Wuxia/cultivation fiction tropes for strength that shields it when d&d mechanics present drawbacks...
 

that it is the only reference point we have does not make it the right one to use, because our world is not the fantasy world, you are trying to determine 'normal' using a foreign standard and thus your results will be off.

If we base it on what is normal for a fantasy world then nothing is supernatural, nothing is magic in a world where magic exists so the words would be meaningless. The words aren't meaningless because they aren't used for our fictional people in our fictional world, they're used for people playing the game.
 

If we base it on what is normal for a fantasy world then nothing is supernatural, nothing is magic in a world where magic exists so the words would be meaningless. The words aren't meaningless because they aren't used for our fictional people in our fictional world, they're used for people playing the game.

The separation of "magical" from "supernatural" is meaningless here because it has no relevance to the discussion of balance and design of the "instant shelter" spells. It's not even a meta-discussion, it's just bleed over from other threads.
 



to go with 3.5e and antimagic field:

natural: no
extraordinary: no
supernatural: yes
spell-like: yes
spells: yes
Extraordinary falls into the category of "action movie physics" for me. Anything that doesn't work with that definition will for me fall into the category of "supernatural" (no matter what the people in setting see it as), and would therefore be suppressed by an antimagic field.

Just my take.
 



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