How do you deal with curious players in the Infinite Staircase?
This may be more of a general DM question, but I'm new to DMing and really intrigued by this model of presenting episodic/anthology quests, and especially this quest-giver model.
The book says the doors tend to be unlocked, and they can go anywhere, but tend to present themselves in ways that indicate (at least generally) what is beyond them. That sounds tempting to my Player brain.
If I were playing, I think I'd want to poke my head in some random doors, but as a potential DM, I'm sweating having a bunch of encounters queued up that are unrelated to the given quest.
Anyone have any thoughts on this?