Some lateness, but everyone turned up this time. After finishing interrogating the yak-folk in the stone garden, they shoved him in the Binder's new extradimensional storage space and continued their way up the mountain. 9,999 tedious steps and one wandering monster check later they were at the Dread Pagoda of the Unspeakable Ones. (an issue I haven't posted yet, so no review link this time) Despite its name, the pagoda is set in a paradisical garden at the top of the mountain, the cold kept away with magical weather control and the grounds tended by human monks who worship the yak-folk. This time, since they had a bit more of an idea of the tone expected, they decided to roll their bluff checks and say they were indeed supplicants seeking the wisdom of the yak-folk elders. A few high rolls later, they had been sent around to the entrance to the pagoda, rang the gong and escorted by the Janni major-domo to the upper floors where master Xiang Ru was ensconced. ( a somewhat fiddly process because this map has lots of little diagonal walls, making only revealing the bits that they could see with line of sight along the way particularly tricky with the roll20 fog of war interface. ) When they got to the tea room and the major-domo knocked on the door to the master's private garden, a distinctly cranky voice replied saying he was busy. Nevertheless, they persisted, with the majordomo emphasising that these were clearly very important (read, heavily armed) visitors. Eventually, the door slid open, and there was another obvious reason why he didn't want guests, as he was partially infected with the scarlet fungus. (replacing the plant-based infection from the original Seeds of Sehan adventures with surprisingly few changes required) This only mildly surprised the group and the githyanki politely commented that this infection was dangerous, which set him off on a full-on maniacal villain monologue about how he would be the one to master the fungus, take over the hivemind from it's current controller, remove its weaknesses and TAKE OVER THE WORLD!!!! They tolerated this for a while before deciding that they'd got all the useful information they were going to here and whether he was capable of achieving those goals or not, it would be a bad idea to leave him alive.
And so, about halfway through the session, things finally degenerated into combat again. As usual, the Binder was the most impatient one, shredding master Xiang in a single flurry of attacks. The major-domo rolled well on initiative and managed to call for help & make a single attack before suffering a similar fate, which meant they were in for another big running fight as the inhabitants of the various rooms converged upon them. First up, a hellcat lounging hidden in the corner attacked. (Yeah, both hellcats are supposed to start off in room 21, but this is another instance where two large creatures simply do not fit into the space provided, showing that the designers did not properly playtest this adventure using a battlemap) Next, Wulan Cheng & Chao Rong opened the door to their room, which took the binder by surprise as she had moved into position at the top of the stairs and was focussing on potential dangers coming from below. Next, the other hellcat came in from room 21 with the Rakshasa hanging back and casting buff spells on it, then switching to magic missiles. Around the same time, the Efreeti and Yak-men came out from the training dojo of room 23 and started lumbering towards the source of the disturbance. Several more rounds passed in which everyone was kept busy, the githyanki leading from the rear and summoning a couple of barbazu to suplement their numbers, the binder taking down Chao Rong and doing significant damage to Wulan Cheng, the sniper zapping the yak-folk & efreeti in the main hall with wings of flurry and the winged kobold heading out the window and flying down to the front entrance to attack anyone fleeing, while everyone else finished off the hellcats and rakshasa. As they realised they might be outmatched, one of the surviving yak-folk decided it was time to break out the wishes, trying to shrink all the PC's to tiny size. But somehow, every single one of the PC's managed to successfully make their save. Of course, there's still two wishes left, quite a few other enemies left to use them, and I have a full week to come up with other ideas that will boost the enemies or change the world around them rather than targeting them directly again. Let's see if I can at least make them sweat a little next week.