D&D 5E Why Did You Take That Level of Fighter?

Why Did You Take That Level of Fighter?

  • I wanted to boost my hit points.

    Votes: 5 10.6%
  • I wanted proficiency with all simple and martial weapons.

    Votes: 10 21.3%
  • I wanted proficiency with all armor and shields.

    Votes: 19 40.4%
  • I wanted the Fighting Style feature.

    Votes: 22 46.8%
  • I wanted the Second Wind feature.

    Votes: 11 23.4%
  • Because of story reasons: I was a former soldier, or something.

    Votes: 9 19.1%
  • My first character class was boring, and this helps.

    Votes: 0 0.0%
  • ONE level? Sir, this is the first of several levels of Fighter.

    Votes: 9 19.1%
  • Another reason not listed here (see my comment below)

    Votes: 10 21.3%
  • I wouldn't multiclass with Fighter for any reason.

    Votes: 1 2.1%


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Sorry about that. I guess if you have more reasons, you should choose "Other" option and then list them all out.
Oh ok, well, in addition to the mechanical reasons (proficiencies, fighting style), I'd also choose a level for story reasons, or, if I felt my current class was lacking and needed more oomph. Some examples of different reasons:

*I wanted to play an archer Rogue, but it occurred to me that a level of Fighter would allow me to use a heavy crossbow and get +2 to hit from a Fighting Style.

*I was playing a Devotion Paladin, and having trouble with the action economy of Sacred Weapon. I figured Action Surge would make it a lot less painless, so I could still attack on the first turn of a battle.

*I was trying to replicate a character from an older edition, and a level of Fighter would allow me to more accurately model their abilities.

*A character concept of mine was a former soldier who gave up their old life and became a priest of a non-militant deity, but it didn't make sense to me that they would have "forgotten" how to use their old weapons and armor. I didn't have to be a Fighter, but it made more sense to me, even though it meant I was weaker at using magic.
 

Let's say your DM allows multiclassing, and at your last level-up you decided you would take advantage of that optional rule. And out of all the options at your fingertips, you went with the most common choice (according to D&D Beyond): you decided to take a level of Fighter.

I'm curious about why the Fighter class is the most common choice for Multiclassing, so I'm asking all of EN World. And I know that folks might have several reasons for making this choice, so choose up to 3.

I chose first of several levels of fighter. If you are talking about 1 level I would never take fighter, although if it is more levels I have multiclassed fighter quite often.

At the end of the day, one level Fighter offers very little that can't be done better with Ranger, Paladin or Cleric.

Here are some reasons:

1. Cleric is the only class that can offer heavy armor on a 1-level dip and it can also offer martial weapons and finally a caster does not lose a casting level.

2. Ranger and Paladin both offer light and medium armor and martial weapons, while giving some other abilities to boot. Those other abilities are generally better than second wind and a fighting style for any class that would multiclass into fighter.
 

Let's say your DM allows multiclassing, and at your last level-up you decided you would take advantage of that optional rule. And out of all the options at your fingertips, you went with the most common choice (according to D&D Beyond): you decided to take a level of Fighter.

I'm curious about why the Fighter class is the most common choice for Multiclassing, so I'm asking all of EN World. And I know that folks might have several reasons for making this choice, so choose up to 3.
I'd be willing to bet that the majority of those Fighter multiclass levels aren't from people picking a level of Fighter when they next level up, but rather from starting with a level in Fighter.

Armour and shield training and proficiency in Constitution saves are big benefits to many casters, and Weapon Mastery is useful now that True Strike is a favoured attack cantrip.
 



I'd be willing to bet that the majority of those Fighter multiclass levels aren't from people picking a level of Fighter when they next level up, but rather from starting with a level in Fighter.

Armour and shield training and proficiency in Constitution saves are big benefits to many casters, and Weapon Mastery is useful now that True Strike is a favoured attack cantrip.
^This. Any Caster planning to use a weapon will usually start with 1 level in Fighter to gain Constitution saving throw proficiency plus Weapon Mastery plus Fighting Style plus Shield proficiency plus maybe they care about Heavy Armor proficiency. Added bonus is that you're also just a 1 level dip away from Action Surge down the line if your campaign lasts long enough to pick up the spells that you want first.
 


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