D&D (2024) Its The Same Game Right? 5.0 Options in 5.5


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I have literally made and playtested my own systems - don't call me lazy that way. And when I'm making my systems I'm more than happy to do that work. But when I buy a ready made system literally the thing I am paying for is functional rules I don't have to worry about. If I wanted to make the parts myself I'd do it myself (and have); doing this part of the work is literally what I am paying for. And I regard it as a defective product. Is someone who's made kit cars lazy because they return a car that needs assembly and continual fixing?

(I also regard the 3.0/3.5 transition as there having been intentional grit thrown in the compatibility).
If it is defective, why are you buying it? Or why are you keeping it but then just complaining that it doesn't work? If you don't want it, then just return it.

But if you are going to keep it for whatever ridiculous reason... then at least make some use of it. Kit-bash it into a useable product for yourself. But just leaving it broken and continually complaining that it is broken is silly.
 

It's compatible, at least to the point that you can run the existing adventures or use the existing settings with the new rules. That was pretty much their only goal for compatibility. I think we will see all the non core options get revisions, and sooner than later.

You can use most of the subclasses as well. Wizard, Cleric and Warlock subclasses need to be changed a bit, but I think all the others drop right in.
 

A lot of people seem to be upset with Elven Accuracy. We have not found it to be that big a deal in the 2024 games I have played.

It is a good feat for someone attacking with Dexterity or Charisma, but to get the most out of it you need to attack, which by its nature means it does not mesh with more powerful action options. Also not being able to use strength or generally the highest damage weapons with it and Vex means even more limitations.
 

Here are the "legal" options from earlier sources that I can remember that we have used in 2024 games:

Elven Accuracy Feat
Scout Rogue
Backgrounds (I think we have only had 1 out of 16 PCs use one of the 2024 backgrounds)
Dragonfear Feat
Cause Fear
Invulnerability
Thunderstep
Tasha's Mind Whip
Tasha's Otherwordly guise

We have not found any of the things above to be a bigger problem than some of the 2024 class abilities, subclass abilities and feats.

Here are some 2024 rules we replaced with their 2014 versions because the 2024 ones were a problem:

Allow PCs to pick Exotic Languages during creation as per 2014 rules
Allow Rogues to take expertise in any proficiency they have, not just Rogue skills
2014 version of Inflict Wounds-the 2024 version exists too, you pick one or the other (or both by using 2 preparation slots).
 
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A lot of people seem to be upset with Elven Accuracy. We have not found it to be that big a deal in the 2024 games I have played.

It is a good feat for someone attacking with Dexterity or Charisma, but to get the most out of it you need to attack, which by its nature means it does not mesh with more powerful action options. Also not being able to use strength or generally the highest damage weapons with it and Vex means even more limitations.

Innate sorcerery it's interesting and on dual wielding champions.
 

Innate sorcerery it's interesting and on dual wielding champions.

I think Dual Wielding Elven accuracy on high level Champions is weaker than strength-based GWM Champions in terms of damage output.

The third dice is most effective mathematically when the chance to miss is high, which it usually isn't for a high level fighter.

The third dice advantage does let you cash in on the better crit range, but you are only doing 1d6 extra damage with a crit vs 2d6 with heavy weapons.

Finally dual wielding with Elven Accuracy/Vex gobbles up your bonus action every turn.
 


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