D&D General Turgenev's Friday Freebie Maps


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Here's the January 10th 2025 Friday Freebie map. This is a stand-alone map. Click to enlarge.







Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This is a stand alone dungeon (with the option of expanding the level with the various open pits, the chute trap, and with the water channel).
  • Area 1 has stairs leading up.
  • Areas 2, 3, 4, 5, 11 c), 12, 13, and 14 have open pits. Perhaps these pits all connect at a lower level (one could then travel from one open pit to another).
  • Areas 6 a), 19, 26, and 36 b) have columns/pillars.
  • Areas 6 a), 27 b), 34 a), and 36 c) have statues.
  • Area 6 b) has an altar.
  • Areas 6 b), 11 a), 11 c), 34 b), 35 b), 26 a), and 36 c) have daises/steps leading up. Area 36 a) leads up to area 36 b).
  • Area 10 has a chute trap that drops the unwary to a lower location.
  • Area 27 a) has a water channel leading to the right.
  • The tunnel at Area 27 c) has partially collapsed leaving a narrow channel through the rubble.
Area 36 c) has a throne.

I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG

The January 10th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the Monday Blues Map #150 map. This is the first upper level of a large building complex. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This map is the first upper level of a large temple complex. The official entrance is several levels above (the steps at area 1 lead up to the entrance).
  • The double white lines on the outer walls represent windows.
  • Area 1 is outside of the building with the steps leading up to Upper Level 2 (next week's map).
  • Areas 20, 21 b), 30, 59, and 68 are open balconies with parapets.
  • Areas 31, 43, and 46 a) have columns/pillars.
  • Area 35 has a trap door in the floor.
  • Area 46 has tapestries.
  • Area 46 b) has an altar on a dais.
  • Areas 46 a) and 62 b) have statues.

I have an Enhanced version of this week's map for sale here: DriveThruRPG

The Monday Blues Map #150 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the January 17th 2025 Friday Freebie map. This map is the first of several of a hillside lair. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10’ Squares or 72x96 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This map is the first of several of a hillside lair.
  • Areas 1, 2, and 4 have a trail/road.
  • Areas 1, 2, and 3 have trees/vegetation.
  • Area 3 and 25 have pits/wells.
  • Areas 3, 4, 18 b), 40, and 41 have statues.
  • Area 10 a), 40 a), and 40 c) have columns/pillars.
  • Areas 11, 12, and 38 are stairs that lead up.
  • Areas 18 b), 40 c), and 45 b) have daises.
  • Area 40 a) have tapestries.
  • Area 40 b) is a hidden pit.
  • Area 40 c) has thrones.
  • The shaded circle of area 40 c) is an elevator/lift to the lower level. With a push of a button on one of the thrones, causes the circular section to lower to the level below. The top of the lift shaft closes once the thrones have descended to the lower level.
  • Area 44 b) is a passage of total darkness.
  • Area 45 b) has a sarcophagus.

I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG

The January 17th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the Monday Blues Map #151 map. This map is the second upper level of a large temple complex. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This map is the second upper level of a large temple complex.
  • The shaded section shows the lower elevation (including the balconies of Upper Level 1).
  • The double white dashes on the walls represent windows.
  • Areas 2, 5, 6, 7, 8, and 18 (south of 18 as well between areas 9 and 14) have statues.
  • Area 2, 5, 6, 7, and 8 are open rooftop (with parapets along the wall's edges).
  • Areas 3 and 4 each have a ladder next to it (for access to the rooftops).
  • Areas 11 and 37 have stairs leading up.
  • Areas 16 and 27 a) have tapestries.
  • Areas 20 and 28 a) have stairs leading down.

I have an Enhanced version of this week's map for sale here: DriveThruRPG

The Monday Blues Map #151 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the January 24th 2025 Friday Freebie map. This map is the upper level to last week's map. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10’ Squares or 72x96 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This map is the upper level to last week's Friday Freebie/Enhanced map.
  • Areas 1 and 2 are outside (see last week's map) and at a lower ground elevation. Perhaps the large statues are high enough to allow jumping to the open balconies of areas 11 b) and 18 b).
  • Area 1 has a well.
  • Areas 1, 2, 15, and 28 have statues.
  • Areas 3, 19, and 45 have stairs leading down (to last week's map).
  • Areas 11 b), 16, and 18 b) are balconies open to the environment. The white squares represent parapets.
  • Area 15 has bars/gates at its horizontal entrances.
  • Areas 15, 25, 28, and 36 a) have columns/pillars.
  • Area 28 has a dais and tapestries.
  • Area 36 b) has a pool/fountain.
  • Area 36 e) is a magical trap that turns those in the 20 ft. area around 180 degrees.
  • Area 36 f) is a false double door (or alternatively a gate to another dungeon/location).

I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG

The January 24th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

The more I got thinking about that spin trap at area 36 e), the more I realized that it was pretty feeble effect since it's in the corner like that. So instead I came up with a new idea... I'm thinking of turning it into a spinning trap.

It spins super fast and characters need to make a DEX saving throw to remain standing. Failure means the character fell and was thrown 1d3 feet in a random direction (including the chance of being slammed into the wall) from the spinning area.

Cheers,
Tim
 

The more I got thinking about that spin trap at area 36 e), the more I realized that it was pretty feeble effect since it's in the corner like that. So instead I came up with a new idea... I'm thinking of turning it into a spinning trap.

It spins super fast and characters need to make a DEX saving throw to remain standing. Failure means the character fell and was thrown 1d3 feet in a random direction (including the chance of being slammed into the wall) from the spinning area.

Cheers,
Tim
For added hilarity, make the corridors that lead to it slope up to it, so when they are thrown off, they tumble back down the corridor and take more damage. Also since they are coming UP to it, they don't actually know it's a spin trap until they step on it...
 

Here's the Monday Blues Map #152 map. This map is the second upper level of a large temple complex. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This map is upper level 3 of a large building complex. Next week will be the rooftop of the building.
  • The shading shows a lower elevation. The darker the shading, the lower the elevation. The lower elevations have statues.
  • The double white dashes on the walls represent windows.
  • Areas 2, 3, 4, 11, 15, 16, 23, and 24 are balconies that are open to the elements. The rooftops of area 23 and 24 have ladders for access. The white squares represent parapets.
  • Areas 5 and 12 have stairs leading down.
  • Area 13 has stairs leading up.
  • Area 21 a) has pillars/columns.
  • Area 21 b) has a tapestry and altar on a dais.

I have an Enhanced version of this week's map for sale here: DriveThruRPG

The Monday Blues Map #152 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

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