Turgenev
Legend
Here's a master thumbnail sheet for my 2024 Old School Blue maps. Click to enlarge.

Bundle Link: DriveThruRPG
Cheers,
Tim

Bundle Link: DriveThruRPG
Cheers,
Tim
For added hilarity, make the corridors that lead to it slope up to it, so when they are thrown off, they tumble back down the corridor and take more damage. Also since they are coming UP to it, they don't actually know it's a spin trap until they step on it...The more I got thinking about that spin trap at area 36 e), the more I realized that it was pretty feeble effect since it's in the corner like that. So instead I came up with a new idea... I'm thinking of turning it into a spinning trap.
It spins super fast and characters need to make a DEX saving throw to remain standing. Failure means the character fell and was thrown 1d3 feet in a random direction (including the chance of being slammed into the wall) from the spinning area.
Cheers,
Tim