dave2008
Legend
We cap at 18 (for humans) but did discuss capping at 16 to match the +3 max modifier of older editions..What star array/modifiers do you like better.
We cap at 18 (for humans) but did discuss capping at 16 to match the +3 max modifier of older editions..What star array/modifiers do you like better.
I am going the other way (I think) with my next 5e homebrew. Just ability scores, no modifiers. Your defense is your ability score and your attack is ability score -10. Then adjust for proficiency by stacking advantage, so:personally, I gave up on ability scores.
I just use modifiers.
scores are just a relic, they are just in game to generate ability modifiers that you will use 99% of the time with desperate exception of few requirements that pretend that ability scores are still relevant.
That's how the Shadow of the X games do it (Stats are defenses, and modifiers are stat-10). Works very well.I am going the other way (I think) with my next 5e homebrew. Just ability scores, no modifiers. Your defense is your ability score and your attack is ability score -10. Then adjust for proficiency by stacking advantage, so:
Non-proficient: disadvantage (2d20 pick lowest)
Proficient: standard (d20)
Expertise: advantage (2d20 pick highest)
Mastery: advantage+ (3d20 pick highest)
Grand Mastery: advantage++ (4d20 pick highest)
It all fits better with bounded accuracy and makes sense to me from a training standpoint
I prefer stacking advantage as it places nicer with BA accuracy, but similar idea.My own 5e hack kept stat modifiers in place, but ditched proficency bonus. Non-proficiency and expertise adjust the dice rolled (non-proficient is a d12, and expertise is a d30).
I did considering stacking advantage, but I like the idea of using different dice to make the difference a bit more visceral.I prefer stacking advantage as it places nicer with BA accuracy, but similar idea.
Very similar to DCC, not sure if it's inspired by it or coincidental.My own 5e hack kept stat modifiers in place, but ditched proficency bonus. Non-proficiency and expertise adjust the dice rolled (non-proficient is a d12, and expertise is a d30).
I'd use b/x if it were feasible.Cap at 18 or use B/X?
I own DCC. I was familiar with the idea from it of using different die sizes to adjust results, but it was more a parallel design idea than an explicit homage to the system.Very similar to DCC, not sure if it's inspired by it or coincidental.