D&D (2024) Sigil Review Thread (+)


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1) You have to install it, which seems a tad unnecessary and severely limits what devices can interact with it. It'd be one thing if the DM had to have a PC, but everyone has to have a PC which can run it. For my group that is definitely not true - it's particularly not true for the devices they use VTTs on.

2) Logging in and installing it is not a smooth or seamless process. It is a multi-step, annoying process, which requires to actually go find your login details and manually enter them. That's going to cause some people to bounce off, just because of that annoyance.
This is where I'm at right now. I downloaded the installer when I got sent some alpha codes but never bothered installing it or using the code (although I did pass on the extra codes to the players in one of my groups; none of them have said whether they used them). I guess now the code is useless but I did just get an email with a code for my free gold dragon mini. I suppose I'll get around to installing it and checking it out eventually. But right now it's just in the "Meh - can't be bothered" basket.
 

This is where I'm at right now. I downloaded the installer when I got sent some alpha codes but never bothered installing it or using the code (although I did pass on the extra codes to the players in one of my groups; none of them have said whether they used them). I guess now the code is useless but I did just get an email with a code for my free gold dragon mini. I suppose I'll get around to installing it and checking it out eventually. But right now it's just in the "Meh - can't be bothered" basket.
I feel this. I installed it, loaded it up (slowly, because it hates my computer) and just lost interest.
 

@Clint_L a few others have mentioned it, but Sigil will be available on Mac, probably sooner rather than later. It's pretty straightforward to port U5 from Windows to Mac, but it typically isn't done until you have a near final project, as every update you make after that has to be done twice (or multiple times once it goes to mobile, Playstation, etc). Think of the BG3 testing period, which was also Windows only, but once it officially released, the game hit PS5 and Mac just a month later.

As primarily a Mac user myself, I was able to test an Alpha version a few months ago on my work Windows laptop (with no real graphics card) and found Sigil to be much easier to use and user friendly than I expected. Yes it had some rough edges, but I could really see the potential, especially in the map builder, which had a feeling of somewhere between Minecraft and Fallout 4.

Even as my laptop struggled to render what was on screen, I could still feel the appeal of a playground where creative people will be able to create whole worlds out of the tools being provided. I suspect there will be quite a few people who's primary experience with Sigil will be as builders, rather than players of D&D.

I also suspect that when it's fully functional, it will make onboarding new people into D&D exceedingly easy. Imagine when, as someone who wants to play D&D but doesn't know anyone who does, you can log on with your playstation, find a group in minutes, and start playing.

Unlike @Ruin Explorer I have zero concerns about the way WotC has chosen to release the product. It's meant for early adopters and super fans at the moment. Once they have it in the final form will be when they start a massive marketing push for it, and what they system is then will determine it's success or failure.
 


2) Logging in and installing it is not a smooth or seamless process. It is a multi-step, annoying process, which requires to actually go find your login details and manually enter them. That's going to cause some people to bounce off, just because of that annoyance.

3) There's no built-in tutorial elements that I've found. That's pretty bad for a released product, and will definitely cause even more people to bounce off the product.
This summarizes my experience. I kept getting a bunch of installation errors but stuck with it long enough to eventually figure it out (it worked smoothly downloading with Edge but not Brave, Firefox, or Chrome - what are the odds?). Then I finally got it open and it looked cool but I had no idea what was going so I gave up.

I'd say at the moment it's only really meant for the truly dedicated users who are already proficient in other VTT products and can pick this one up with no hand holding needed.
 

This is something that I'm particularly concerned about - I use a Mac, and won't be switching any time soon as it's a work thing. I'm wondering if anyone with more technical acumen than me (a low bar) has any ideas about how feasible it might be to eventually get Sigil to work on non-Windows OS.
I set up a Windows 11 ARM VM in Parallels on a MacBook Pro 14", Nov 2023, 18 GB memory, Sequoia 15.3.1. No matter how much memory I allocated to the VM it crashes. Maybe someone could get emulators to run run on an older Mac with an Intel chip. For me, I was able to install it, set up my account, but after creating a map, when I tried to load it I run into the following popup error:
1741327057093.png

Then the following crash window:
1741327097420.png


Doesn't matter how much memory I allocate to the video card, I think that the virtual video card memory and running on ARM version of Windows (which you have to to run using an M-series apple chip) is just not going to work. I didn't have enough patience or interest to try to troubleshoot and tweak beyond setting up the VM and throwing memory at it.

If they release it for Mac, I'll check it out again.

I won't likely be running another D&D campaign for a year or two. If by then they have ironed out the rough edges and improved it, I might consider a buying a windows PC to run the game, but only if it has excellent automation of AOE effects, condition tracking, an other bookkeeping stuff that VTTs should be excellent at, but generally are not. I'm ambivalent on the 3D, but would be excited about solid support for the official game system rules. Even then, however, I do worry about my players' PC's being able to run it. They are all windows users, but at least one of them is using an older computer. I'll be following the news, demos, and play-throughs, but it isn't something that meets my needs at this time.
 

My group and I received Alpha/Beta codes a few months back and tooled around with it for a bit. We found it novel but severely lacking in what we thought were critical features, the two biggest offenders in our opinion being the following:

- No fog of war: The DM needs a way to obscure the map so that players cannot see "ahead". All their sample dungeons were painfully linear, and while the DM can hide minis, the whole map, is just right there on display for anyone to look at.

- The GM needs the ability to lock down miniature movement and other game interaction on the map. You can assign the control of minis to specific players, but once that's done, that player can move their mini, change their size and appearance, activate their spells (and associated visual effects) with reckless abandon. That was even after an hour of "get this out of your system before we start playing".

One of my players is also a DM and our assertion was that at the moment, we felt like the best use case for us would be to fire up Sigil for big set piece encounters, boss fights, ambushes, etc. For dungeon crawling and everything else, we'd stick with Owlbear or maybe use Maps if running an official module.
 


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