MichaelSomething
Legend
For those of us who aren't char-op fiends, what do S and C and B etc. tiers represent?
Have you heard about the concept of Tier Lists???
There's even an OSR tier list!
For those of us who aren't char-op fiends, what do S and C and B etc. tiers represent?
Hadn't heard of it before checking those links.Have you heard about the concept of Tier Lists???
There's even an OSR tier list!
upcasting for damage spells is horrible in 5E.It wasn't as bad as tgat low but yeah not as good as 3.0 or 2E. Blasting went from S tier to B.
Now it's C tier imho. Very situational.
Ranking individual things makes the most sense when you have a bunch of at least theoretical peers, all competing for the top spot--the specific intent of a tournament or a competitive sport season is to win the grand prize/cup/bowl/etc., so there will ultimately be a single winner.Hadn't heard of it before checking those links.
While I certainly get the idea of ranking things, I always think of it as ranking individual items rather than groups (e.g. ranking the NHL teams from 1 to 32 rather than just splitting them into 5 ranked tiers or groups).
upcasting for damage spells is horrible in 5E.
3rd level fireball is good at level 5,
4th level fireball is weak at level 7, much better spells to spend that 4th level slot.
upscaling needs a boost for damage spells, with extra boost at 3rd, 6th and 9th spell level slots.
IE:
Fireball:
1st level: 3d6(if you want to make it a 1st level spell as a house rule)
2nd level: 5d6(if you want to make it a 2nd level spell as a house rule)
3rd level: 8d6 (default)
4th level: 10d6
5th level: 12d6
6th level: 15d6(extra scaling)
7th level: 17d6
8th level: 19d6
9th level: 22d6(extra scaling)
shorthand formula:
single target damage: +3 dice per spell level(+4 dice for 3rd, 6th and 9th level slots)
AoE damage: +2 dice per spell level(+3 dice for 3rd, 6th and 9th level slots)
well, it depends on the base damage and how much scaling is of HPs of opponents.Upcast damage spells need to be 2d6 or whatever.
Sustained spells eg spirit guardians are fine at +1 dice.
well, it depends on the base damage and how much scaling is of HPs of opponents.
spirit guardian as AoE over time might be ok with just +1D increase, maybe with +2D for 6th and 9th level spell slot.
it's especially bad comparing to utility/control spells.
fly from 3rd to 4th level gets +100% efficiency, 1 target into 2 targets
same with Holds/banishment and similar spells.
fireball get +1D from starting 8d6, that is +12,% increase in efficiency.
Honestly sounds like you're looking for C&C without the SIEGE engine (easily house ruled), but you're moving away from that?
How about Blood & Treasure 2e (3e rebuilt as OSR).
Or Advanced OSE?
Of course, you could look to something completely different than d20 systems. If so, you could do worse than checking out Savage Worlds Pathfinder