D&D 5E 5e Psion+++++thread

Both actually IMO. From the Expanded Psionics Handbook:

Blues are a subrace of Goblins with an innate knack for psionics. Their bluish skin sets them apart from other goblins immediately.

They are a rather bland race of psionic humanoids known for their agility and raw speed. I would put them with the Elans and Maenads as a psionic offshoot of humans.

But do blues need a stat block, or could it be that any goblin with any psionic ability tends to turn blue?

xephs look like they could equally be merged in with the gith a githxeff if you will?
Metacreativity and Psychoportation?
Yes, psychokinesis sounds like it is a hundred ways to teleport and thus to limited.
metacreativity could mean damn near anything, I hear it is making and changing stuff with ecotoplasm?

We need things with easer to say broad themes, also an edgy spec people love an edgy spec.
unless I am wrong about the above options?
 

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But do blues need a stat block, or could it be that any goblin with any psionic ability tends to turn blue?
I am going to say that they need a stat block. Actually, a Blue is born blue. Just as Maenads and Elans are mutant humans, a Blue is basically a mutant goblin.

xephs look like they could equally be merged in with the gith a githxeff if you will?
I could see Xephs being related to the Githyanki and the Githzerai.
 

What about a 5e version of the 6 Hidden Houses from 3e's Complete Psionic?
what are these in slightly plainer text? i mean i can guess at a few of them
House Adon-Metacreativity
???
House Celare- Psychoportation
portals and teleportation?
House Cogitare- Telepathy
yep
House Incendar- Psychokinesis
telekinesis, is there anything else to it?
House Novar- Clairsentience
scrying?
House Vaymin- Psychometabolism
self body-manipulation/control i'd assume.

off the top of my head i'd categorize the individual talent categories of psionics as:
telepathy
telekinesis
mind control/hypnosis
psychic damage
energy blasts/force damage
energy manipulation (pryokinesis, cryokinesis, electrokinesis)
forcefields/barriers
mental enhancement

i debate about animation (as in animating a pile of rocks into a semi-independent golem)

scrying, teleportation and body manipulation don't really twig as especially 'psionic' to me but that's just me and my exposure to psionics, i wouldn't really have a huge issue if they were included as categories,
 

Wilder like a sorcerer subclass? I suggest the penalty because the pshyic enervation to be dazed for a round instead losing power points.

Psicoportation isn't for the battle but for exploration and Clairsentience for investigation. If the DM allows it, metacreativity could become something like the McGyver's pocket. Even a low level astral construct could be used to reload crossbows.

Maenads could be a lineage but the elans are practically aberrations. We unknow how is really their within biology.

* About the xephs I suggest to can to choose between "burst" and "jump".

I don't reject the dromites but I don't miss them either.

I would add the fraals to the list. They were a PC race in Dragon Magazine 2ed.

* I like the idea of adding a new discipline or path about spirits and undeads.

* What about a paladin subclass where the PC is attuned to a psycristal and this can become a crystaline armour or a shardmind monster ally?
 

what are these in slightly plainer text? i mean i can guess at a few of them
I take it you are referring to the Six Disciplines associated with psionics. They're sort of like the 8 Schools of Magic.

Clairsentience allows you to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Divination

Metacreativity allows you to create objects, creatures or some form of matter. You create these things from ectoplasm drawn in from the Astral Plane. Conjuration

Psychokinesis allows you to manipulate energy or tap the power of the mind to produce a desired end. Evocation/Abjuration?

Psychometabolism allows you to change the physical properties of some creature, thing or condition. Transmutation

Psychoportation allows you to move yourself, an object or another creature through space and time.

Telepathy, mind-reading. Enchantment.
 

Having psionics be spells is certainly easier, but at that point, you're just creating another spellcasting class- which I don't think the game needs. We're already lousy with them.

It may be tilting at windmills, but I feel the game could stand to have a better defined "supernatural power that isn't magic", because right now, the only example we really have for that is the Monk, and even then, there are Monks that do use magic (Four Elements for example).

I don't really like "spell points either", because it's doing an end run around the limit on higher level spell slots. I know if players could, they would trade out all their lower level spells for a few higher level ones, and run out of gas quickly...at which point I'm right back to combating the 5MWD lol. YMMV, of course.

(As an aside, the Power Points in 2e Psionics weren't really a limitation- I once calculated how much healing a 1st level healing Psion could crank out in a day, meditating to recover PSP's at every opportunity, and it was a stupidly large number. There were so many ways to boost your recovery (like storing energy in gems) that a Psion could be good to go in every encounter. Now whether or not their powers worked, that was a different story, lol.)

Per encounter powers may be gamist, but it struck me as a good balance. They don't have to be as strong as per diem powers, but they are more readily available. I suppose a compromise for that would be for powers to have a recharge check, rolled when you roll initiative.
 

As for what inspires my "Psion," it's more mysticism then anything. Bene Gesserit to me are the default Psions. I throw some other archetypes in there, like Wild Talent, Mesmer (illusionist/trickster, think Guild Wars 2), Psychic (Prof X style), and Oracle. Sometimes I even throw Witch in there, since the seidr is pretty psionic. Sometimes I add a "Mysterion" subclass that uses more mystical tools and creates powers. Can even put an Exorcist in there, depending on flavoring.

Weird powers used by weird people in mysterious ways that are hard to classify.
Don't forget to throw Jedi in there. They are the "mystic/psychic warriors" that would be akin to Psychic Paladins.
 

I take it you are referring to the Six Disciplines associated with psionics. They're sort of like the 8 Schools of Magic.

Clairsentience allows you to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Divination

Metacreativity allows you to create objects, creatures or some form of matter. You create these things from ectoplasm drawn in from the Astral Plane. Conjuration

Psychokinesis allows you to manipulate energy or tap the power of the mind to produce a desired end. Evocation/Abjuration?

Psychometabolism allows you to change the physical properties of some creature, thing or condition. Transmutation

Psychoportation allows you to move yourself, an object or another creature through space and time.

Telepathy, mind-reading. Enchantment.
My point is more for most schools to be useful in both combat and non-combat.

I do not think DMs will allow time travel as a pc power.

Otherwise, you do seem to be bang on the money in most of the areas.

Wilder like a sorcerer subclass? I suggest the penalty because the pshyic enervation to be dazed for a round instead losing power points.

Psicoportation isn't for the battle but for exploration and Clairsentience for investigation. If the DM allows it, metacreativity could become something like the McGyver's pocket. Even a low level astral construct could be used to reload crossbows.

Maenads could be a lineage but the elans are practically aberrations. We unknow how is really their within biology.

* About the xephs I suggest to can to choose between "burst" and "jump".

I don't reject the dromites but I don't miss them either.

I would add the fraals to the list. They were a PC race in Dragon Magazine 2ed.

* I like the idea of adding a new discipline or path about spirits and undeads.

* What about a paladin subclass where the PC is attuned to a psycristal and this can become a crystaline armour or a shardmind monster ally?
Having classes that are only battle or only utility tends to make the game boring.

Elans do not look like an aberration, just a dude, and that is their weakness, idea-wise.

dromites would be fighting for a fithe little guy slot and would need to be refined visually.

Soul could work, but it would have to feel different from the wizard necromancer out of niche partitioning reasons.

It could be a solid half-caster idea you have for that paladin.
 



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