D&D General Why Combat is a Fail State - Blog and Thoughts

Level of room detail is a fine art. Too little and the DM doesn't have enough to work with and has to improvise a lot. Too much and it's unwieldy to work with and the DM has to read a ton and commit it to memory or hope they can find the essential details in the heat of play.
I saw a YouTube video recently that talked about room (or scene) description in terms of rendering. In animation you generally render in varying levels of detail depending on what’s needed, and refine the render as the need arises.
 

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