D&D General Languages suck in D&D.

Do we have design insights to that effect, or are we making assumptions based on our subjective points of view?
I am using the fact that there are over 10 languages with no core design on spread nor additional rules.

A party of 4 can't cover all Standard Languages.

And if you count rare languages as 1/2, a party of 4 who all choose not to overlap still has a 35% chance of not knowing what someone says.

And that's before you count languages that are not on the standard or rare list or planes that have additional languages.

So the use of language in D&D even in 5th edition is purely Mother May I.
 

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I am using the fact that there are over 10 languages with no core design on spread nor additional rules.

A party of 4 can't cover all Standard Languages.

And if you count rare languages as 1/2, a party of 4 who all choose not to overlap still has a 35% chance of not knowing what someone says.

And that's before you count languages that are not on the standard or rare list or planes that have additional languages.

So the use of language in D&D even in 5th edition is purely Mother May I.
Not sure what you mean by Mother May I here.
 

Not sure what you mean by Mother May I here.
PC1 knows Common, CSL, and Halfling.
PC2 knows Common, Elvish, and Sylvan
PC3 knows Common, Dwarvish, and Giant.
PC4 knows Common, Gnome, and Goblin.

Sign is in Common, all PCs can read.
Sign is in Elvish, PC1 can read.
Sign is in Infernal, None can read.

Mother May the sign be in Common? 🥹
 

PC1 knows Common, CSL, and Halfling.
PC2 knows Common, Elvish, and Sylvan
PC3 knows Common, Dwarvish, and Giant.
PC4 knows Common, Gnome, and Goblin.

Sign is in Common, all PCs can read.
Sign is in Elvish, PC1 can read.
Sign is in Infernal, None can read.

Mother May the sign be in Common? 🥹
Are you suggesting the players petition the DM to make language not matter? To my mind, the sign should be in whatever language makes sense for the setting and the circumstances (just like virtually everything else IMO). Maybe that works out well for the PCs, maybe not.
 

I am using the fact that there are over 10 languages with no core design on spread nor additional rules.

A party of 4 can't cover all Standard Languages.
Depends how many languages each character knows, I suppose, and whether they're each forced to burn a language slot on knowing Common.
And if you count rare languages as 1/2, a party of 4 who all choose not to overlap still has a 35% chance of not knowing what someone says.

And that's before you count languages that are not on the standard or rare list or planes that have additional languages.
So far, so good.
So the use of language in D&D even in 5th edition is purely Mother May I.
Not sure how this follows from the above.
 

PC1 knows Common, CSL, and Halfling.
PC2 knows Common, Elvish, and Sylvan
PC3 knows Common, Dwarvish, and Giant.
PC4 knows Common, Gnome, and Goblin.
Now there's the poor design IMO: a) that each character gets exactly 3 languages no matter its Intelligence score, and b) that one of those languages has to be Common....
Sign is in Common, all PCs can read.
Sign is in Elvish, PC1 can read.
Sign is in Infernal, None can read.
...and c) that it's assumed all PCs are able to read and write regardless of their backgrounds, upbringing, level of education, or any other factor.

Boring.
 

Now there's the poor design IMO: a) that each character gets exactly 3 languages no matter its Intelligence score, and b) that one of those languages has to be Common....

...and c) that it's assumed all PCs are able to read and write regardless of their backgrounds, upbringing, level of education, or any other factor.

Boring.
This is another area fixed in Level Up.
 

Now there's the poor design IMO: a) that each character gets exactly 3 languages no matter its Intelligence score, and b) that one of those languages has to be Common....

...and c) that it's assumed all PCs are able to read and write regardless of their backgrounds, upbringing, level of education, or any other factor.

Boring.
That's my point.

Language was designed to look flavorful and fair.

But in usage, it's boring, arbitrary, and fully up to the DM's whims.
 



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