D&D General D&D memes thread discussion…

I can see it now.

Melee Fighter: I stab the vampire spawn in the eye.​
DM: Okay, that's not really in the rules, but sure. The eye is hard to hit, we'll say it has half cover so an additional +4 to AC. Do you still want to try?​
Fighter: I go for it! [rolls attacks, 1 hit is successful the other misses]​
DM: After a couple of attacks the vampire spawn is now blind in one eye and is at disadvantage to hit.​
Archer Fighter: I shoot the next one in the eyes​
DM: Remember the penalty!​
Archer Fighter: Nah, it's all good. I have sharpshooter so I ignore cover. [both hit]​
DM: Okay, you blind vampire spawn.​
Wizard: I cast scorching ray at 3rd level to get 4 attacks. Two at the remaining spawn and one at the vampire. I want to be sure to blind them both.​
DM: Let me guess, spell sniper to ignore half cover?​
Wizard: Nah, wand of the war mage. [rolls, hits the vampire's eyes, blinding it]​
Fighter: Ummm ... okay ... I guess I'll pour oil on my sword and light it on fire.​
DM: Alright, let's see. You need to get the oil out and the flint and steel. I'll let you do all that and juggle your sword but it will take your action and bonus action for the turn.​
Ranger: I break off the arrowead of an arrow and, now that it's a wooden stake shoot the vampire in the heart to kill it instantly. I have advantage to hit because it's blind, right?​
...​
Next combat, the enemy uses similar tactics against the PCs with "creative" attacks. They start with chopping off the fighter's right hand so he can no longer swing their weapon, doing a strike targeting the ranger's heart to kill them instantly, blinding the wizard by attacking their eyes.​

We have rules and limitations for a reason. These kinds of things, and more extreme, have come up in various games over the years. Targeting specific areas to blind or sever limbs, killing a vampire with a wooden "stake" shot to the heart, are all examples I have personally seen. The DM (sometimes me, sometimes not) shot down the ideas for good reasons.

There is still plenty of opportunity for creative play. I've had people cut the rope holding up the chandelier causing it to fall on multiple enemies, knock over a statue as part of an ambush, fire an arrow to temporarily attach the BBEG's robes to a door to slow them down and so on. But those things were situational and dependent on a specific scenario.

I've played with "yes and" DMs. It wasn't a game I enjoyed because the person that was best at playing "convince the DM" did all sorts of things that were overpowered. If I wanted to play a narrative story first game, I wouldn't be playing D&D. Different strokes for different folks.
 

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That happened in my game. Along with "pulling a tapestry down on their heads" and "Goliath charges into the room and picks up and swings the table the pirates are seated around" (that one was me). Being creative with things established as being part of the shared fiction is good play. Trying to add things that are not part of the shared fiction (such as a flaming sword) is cheating.
The issue with this is that you're either at the mercy of how descriptive your DM is, or you're constantly having to slow down play asking for extra details of what is and isn't in the scene.

As a note, Baldur's Gate 3 handles things like the flaming sword very neatly. If you're near a fire source, acid surface or similar, just use the "dip" bonus action to coat your weapon in it, and it'll deal extra damage of the appropriate type next hit.
 

LOL. You brag about how you have infinite dragons, but you’re also apparently terrified of your players doing anything creative or outside the rules. That’s certainly a stance.

Run your game the way you want, and I'll do the same. The rules and limitations we have are part of what makes the game challenging and fun. Whatever the PCs can do, so can their enemies and I don't want to play that game.
 

The issue with this is that you're either at the mercy of how descriptive your DM is, or you're constantly having to slow down play asking for extra details of what is and isn't in the scene.

As a note, Baldur's Gate 3 handles things like the flaming sword very neatly. If you're near a fire source, acid surface or similar, just use the "dip" bonus action to coat your weapon in it, and it'll deal extra damage of the appropriate type next hit.

In my games whatever the PCs can do the enemy can also do. Is that still fun? Does it add anything to the game?
 

In my games whatever the PCs can do the enemy can also do. Is that still fun? Does it add anything to the game?
Is it supposed to not be fun? Do you mean it as a threat of "never do anything creative that might be effective or I'll just turn around and have the NPCs do it to you even harder next encounter"? Is that how your NPCs operate - whenever one of them dies to a creative tactic by the PCs their collective hive mind uploads the experience so that every subsequent NPC will suddenly start doing it?

If it's not fun, that would be because you're choosing to make it unfun.
 

In my games whatever the PCs can do the enemy can also do. Is that still fun? Does it add anything to the game?
Why would it not be fun?

Generally NPCs can do things PCs can (even if they might not have all the same exact matching mechanics) and it works out fine. Monsters can cast PC spells, use a magic item, attack with a weapon, etc.

If you have the balance off it is not fun either way, such as in your permanent blind for a cover penalty example where rampant easy blinding is not really fun either way. But if it is a reasonable effect given D&D combat then yes it should be fine.
 

Is it supposed to not be fun? Do you mean it as a threat of "never do anything creative that might be effective or I'll just turn around and have the NPCs do it to you even harder next encounter"? Is that how your NPCs operate - whenever one of them dies to a creative tactic by the PCs their collective hive mind uploads the experience so that every subsequent NPC will suddenly start doing it?

If it's not fun, that would be because you're choosing to make it unfun.

If both PCs and NPCs can do it then it's just an arms race. Both sides to extra damage. But yes, if it were as easy as dipping a weapon in flame to make your next attack do extra damage? Why wouldn't that be a standard combat tactic that was developed as soon as we had both weapons and fire?

It's not creative, it's an exploit people want to use because it was in a game.
 

Why would it not be fun?

Generally NPCs can do things PCs can (even if they might not have all the same exact matching mechanics) and it works out fine. Monsters can cast PC spells, use a magic item, attack with a weapon, etc.

If you have the balance off it is not fun either way, such as in your permanent blind for a cover penalty example where rampant easy blinding is not really fun either way. But if it is a reasonable effect given D&D combat then yes it should be fine.

Permanently blind an NPC? Not a problem, they were only going to have 15 minutes of fame anyway. Blind a PC? Hope you have a high level cleric handy because I wouldn't consider your eyes being permanently damaged being the blinded condition, you're blinded as a result of not having eyes. That would require a regenerate spell.
 

If both PCs and NPCs can do it then it's just an arms race. Both sides to extra damage. But yes, if it were as easy as dipping a weapon in flame to make your next attack do extra damage? Why wouldn't that be a standard combat tactic that was developed as soon as we had both weapons and fire?
Coating weapons in substances to make them more deadly has been done since we had weapons, it's called poison. Fire is just a bit more exciting.
It's not creative, it's an exploit people want to use because it was in a game.
It's the other way around, it was in the game because it's the sort of getting-creative-with-their-environment thing that players want to do. BG3 didn't invent it.

And don't try to deflect by getting caught up in a specific example. How does it profit you as a DM to shut down any attempt to get creative in play with either "well, that just straight-up wouldn't work" or "okay, but you realise I'll be having the enemy do that to you every encounter from now on"? Who is that fun for?
 

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