D&D (2024) Take A Deeper Look At The New D&D Starter Set's Card-Based Characters

Heroes of the Borderlands, the upcoming Dungeons & Dragons 2024 starter set due out in September, was on display at New York Toy Fair, and the YouTube channel Otakus & Geeks were given a brief demo. The way the cards, standees, and maps are presented it looks like they took some inspiration from 1989's boardgame HeroQuest!


  • Character creation is card-based.
  • Each player has a 'class board', such Fighter, Cleric, Wizard, and Warrior (it's not clear if the demonstrator misspoke and meant to say Rogue or not).
  • Then you pick a species card and a background card and place them on your class board.
  • Those components the tell you what equipment or spell cards to also pick up--for example, the Fighter takes the cards for chainmail. greatsword, a lantern, and one additional item.
  • The class board and the equipment cards tell the players what dice to roll for attacks, etc.
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  • The DM has a small, 10-page guide.
  • There's a big battlemap for each of the three main areas (presumably Keep, Caves, and Wilderness?), and a booklet for each.
  • Monsters have tokens and corresponding monster cards for the DM.

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Not for me either, but if a company were to condition an audience to expect those things as part of the experience...
They could do a Borderlands expansion set with more caves, more wilderness, more everything and include, as part of that box, more cards unlocking more ancestries, classes, backgrounds, etc. That wouldn't be a random selection -- and thus open to the abuses mentioned before -- but just be a way to expand the experience along that track.

If Heroes of the Borderlands goes great, I think something like Adventurers of the Borderlands or Veterans of the Borderlands would be a great idea.

There could also be DM-facing expansions using a similar system, like Secrets of the Borderlands that added new magic items, etc.

The physical cards aren't necessarily an issue. It's all about implementation.
 



Yeah collectable randomized blind box cards are antithetical to D&D. There’s no tournament play where your +2 sword would have to be on an official card to be play-legal.

The game just doesn’t work that way. It NEVER will work that way.

Millions of DMs will, of course, hand out the Immovable Rod or the Quall’s Feather Token or the Bag of Holding when they damn well please. And they won’t wait until they opened 20 packets of cards and at last found one.

The game simply doesn’t work that way.

These cards are a learning and playing tool. Not a nefarious scheme to “sneak” a collectable card mechanic into the game.

They wouldn’t need to sneak anything, by the way.

It just wouldn’t work.
 

They could do a Borderlands expansion set with more caves, more wilderness, more everything and include, as part of that box, more cards unlocking more ancestries, classes, backgrounds, etc. That wouldn't be a random selection -- and thus open to the abuses mentioned before -- but just be a way to expand the experience along that track.

If Heroes of the Borderlands goes great, I think something like Adventurers of the Borderlands or Veterans of the Borderlands would be a great idea.

There could also be DM-facing expansions using a similar system, like Secrets of the Borderlands that added new magic items, etc.

The physical cards aren't necessarily an issue. It's all about implementation.


I don't necessarily think the cards are a bad idea.

It works for Munchkin. I could see a similar idea working for a ttrpg.

My earlier comments were mostly bringing up that such a thing could be an avenue for a business to make money during a time when selling books may be tougher.

Speculation about random packs and whatnot was based partially on previous threads, partially on how WoTC has handled other games, and partially on what has already been shown with Cocks.
 

For magic items, even a box with each item in the DMG wouldn’t work for me, as i sometimes would need to hand multiple out. I wouldn’t mind, however, the ability to print my own nice cards from Dndbeyond from sourcebooks i’ve paid for or items i homebrewed.

I wouldn’t mind a set of spellcards as a player either. It would help my game immensely if i could just print each learned spell on a nice card i could assemble in a folio.

(I know i could do this manually).
 

For magic items, even a box with each item in the DMG wouldn’t work for me, as i sometimes would need to hand multiple out. I wouldn’t mind, however, the ability to print my own nice cards from Dndbeyond from sourcebooks i’ve paid for or items i homebrewed.

I wouldn’t mind a set of spellcards as a player either. It would help my game immensely if i could just print each learned spell on a nice card i could assemble in a folio.

(I know i could do this manually).
Both of these things already exist.
 

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