Heroes of the Borderlands

D&D (2024) Heroes of the Borderlands

Morrus

Well, that was fun
Staff member
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"An amazing new starter set we are creating... we are really laying into using components to teach people how to play."

The box is set in a place called The Borderlands, taking players to three settings--the Keep on the Borderlands, the wilderness, and the Caves of Chaos.

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From the Beyond article:

"Heroes of the Borderlands (working title) makes it easy to start playing D&D in minutes with a quick-start guide; intuitive, component-centric character creation; and a modular, introductory adventure. It reimagines B2: The Keep on the Borderlands—a classic introductory D&D adventure—for use with this boxed set by splitting the adventure into three self-contained booklets: the Caves of Chaos, the Keep on the Borderlands, and the Wilderness. Each booklet includes a short tutorial to help new and returning players learn as they go. A how-to-play video will also accompany the release."
 




Great to see more retro adventures. Goodman Games has been successfully doing these 5e updates for years already.
This pretty much explains why the Goodman Games OAR series stepped away from classic first-party TSR modules. Wizards' wanted its juice back for another squeeze. I suspected as much.
 



It intrigues me that Greyhawk is getting the core and starter feature while the Realms get a two-book set.

That's more dual setting support than 5e has ever had
Keep on the Borderlands was technically sort of Mystara originally, despite being Gygax.

A few things go into the Greyhawk core, Forgotten Realms expansion strategy:

  • Greyhawk can fit entirely into the DMG without squishing anything
  • Additionally, Greyhawk doesn't need a lot of expansion, because it is historically sparsely detailed by design
  • The Forgotten Realms has volumes of historical detail, which makes it perfect for a "Generic D&D" expansion product, with details and options that can be used for Greyhawk or homebrew just as easily.
 

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