White Dwarf Reflections #10

This issue has a convention theme with Ian Livingstone justifiably proud that Games Day is second only to Origins in terms of attendance (breaking the 2000 attendees mark…). It also celebrates the release of the new Player’s Handbook for D&D (the statue one not the wizard one).

wd10.jpg

On the Cover

A large spacecraft hovers over a brutalist looking castle on a rocky landscape. The artist is Eddie Jones (1935-1999) who became a celebrated sci-fi and fantasy artist. His work has become the covers of books by Larry Niven, Ramsey Campbell, Brian Aldiss and many others. The style is reminiscent of the likes of Chris Foss, although it seems Jones was the original influence here for much of the art of this era.

Features

  • Talismans of Tekumel (Jack McArdle): A selection of unique magic items (more like one off artefacts than everyday magic items) for Empire of the Petal Throne, easily adaptable to D&D. Some are as powerful as they are rare, one disintegrates you is you fail to obey commands!
  • Light Sword (Wilf Backhaus): A duelling game for people who really like numbers, tables and picking weapons. It gets some kudos for the option to pick a male or female character, but loses it for female characters starting with much fewer ability points.
  • Games Day (Ian Livingstone): A report on the recent Game Day convention in Seymour Hall in London.
  • The Experienced Traveller, Part 2 (Mike Ferguson): A second instalment of Mike Ferguson’s expansion of the Traveller experience system. In this article he looks at increasing skills with training and academic courses as opposed to on the job experience.
  • Valley of the Four Winds, Part 3 (Rowland Flynn): The third part of a short story introducing the setting of a new Ral Partha figure range, where our heroes risk the dangers of a forest of witches.

Fiend Factory​

A collection of new monsters created by readers:
  • Blink Skeleton (Brian Hanstock) a teleporting skeleton, a very nasty surprise for any dungeon.
  • Inverse Monster (John Culver) anti-version of any normal monster, but you reverse all results. So a miss always hits and a hit always misses. This will really mess with your players.
  • Mimble (Tony Briskham) a large rodent like creature with a masochistic and suicidal streak, but who is also pretty much indestructible.
  • Familiar (Trevor Mendham) a guardian cat who literally has nine lives.
  • Sandman (Roger Musson) a creature made of animate sand that can put people to sleep.
  • Eastern Skeleton (Brian Taylor) a standard skeleton with a few monk abilities.
  • Warlock Cat (David Taylor) a strange companion cat that is visible only at night, and must devour a character to stay with a group.
  • Bragger (Roger Musson) an imp who will tell you he is the most evil of all the evil things in the world.
  • Dahdi (Mervyn Lemon) a ‘male’ version of the mummy…

Open Box

This month the reviews (all by Don Turnbull) are:
  • Gamma World, RPG Core Boxed Set (TSR)
  • The Realm of Yolmi, D&D third party setting (West Coast Games)
  • AD&D Player’s Handbook (TSR) The one with the statue on it. Price £6.95! Technically a ‘new edition’ making this the first of the 2nd edition books if you count the White Box as first, a fun fact for your next edition wars conversation.
  • The Manual of Aurania, D&D setting book/Supplement (Singh, Wagnar & Stehle)

Regulars

  • News: The new Player’s Handbook is still hogging the excitement bandwidth, but TSR is also going strong in terms of modules, with a new one called Tomb of Horrors promised soon… Chaosium has also released ‘King Arthur’s Sourcebook’ although I can find out little about this potential precursor to Pendragon.
  • Letters: This month dedicated to the ‘realism argument’ with a variety of opinions about how important it is compared to just rolling dice and having fun. The general conclusion seems to be that a base level of realism in vital for immersion, but once the game gets too table heavy and tries to simulate too many details it stops being fun.
  • Treasure Chest: This month it’s a traps special, showing the winners of a short competition to design something fiendish.
  • Molten Magic: Still a half page, this features new figure releases from Dragontooth, Ral Partha, Archive Miniatures, Greenwood & Ball and Miniature Figurines.
 

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Andrew Peregrine

Andrew Peregrine

Good gods. Did they really get the plural form of talisman right in the article after making it "talismen" on the cover? I was expecting a writeup on a homebrew group of dangerously enthusiastic "eye" collectors from the cover.

Again, I really don't think Ral Partha had anything to do with the Valley of Four Winds range no matter what WD says, that was Minifigs. Now you've got me wondering if some deal fell through at the last minute, but they sure aren't in the 1979 RP catalog (or the 1978 one or 1980 for that matter). Intersting stroll down memory lane in those catalogs, though. Amazing how many of those old figs are still made by Iron Wind Metals, with sculpts that holds up even today when you allow for scale creep.

I actually owned a copy of Realm of Yolmi. It was very much the era's equivalent of World of Sinnibarr when it came to gonzo settings with questionably-functional rule systems. Really says something that it made Gamma World 1e seem quite plausible and well-written by comparison.
 
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Good gods. Did they really get the plural form of talisman right in the article after making it "talismen" on the cover? I was expecting a writeup on a homebrew group of dangerously enthusiastic "eye" collectors from the cover.
I submit as evidence Dragon Magazine #299, my debut issue: Dragon #299 arrived, contents

The cover:

1740506096773.png

At the bottom: "Demons and Angles: The Hidden Alliance"

Making a published, polished magazine is HARD.
 


From memory, two future members of the Fiend Folio: The Familiar (renamed the Guardian Familiar) and the Sandman, which I believe has reappeared in future editions a few times as an earth elemental.
The only two critters worth "saving" IMO. You can see how early days D&D was as much about laughing at the mechanics, and how people actually played ("haha, the monster does the REVERSE of what you expect!" seems to have been HILARIOUS to DMs anyway). All that story stuff would come later.
 

Good gods. Did they really get the plural form of talisman right in the article after making it "talismen" on the cover? I was expecting a writeup on a homebrew group of dangerously enthusiastic "eye" collectors from the cover.

Again, I really don't think Ral Partha had anything to do with the Valley of Four Winds range no matter what WD says, that was Minifigs. Now you've got me wondering if some deal fell through at the last minute, but they sure aren't in the 1979 RP catalog (or the 1978 one or 1980 for that matter). Intersting stroll down memory lane in those catalogs, though. Amazing how many of those old figs are still made by Iron Wind Metals, with sculpts that holds up even today when you allow for scale creep.

I actually owned a copy of Realm of Yolmi. It was very much the era's equivalent of World of Sinnibarr when it came to gonzo settings with questionably-functional rule systems. Really says something that it made Gamma World 1e seem quite plausible and well-written by comparison.
Minifigs were the UK distributor for Ral Partha
 

Minifigs were the UK distributor for Ral Partha
Missing my point. Ral Partha didn't make that range. They were Minifigs' work, not something they cast and distributed for RP. Even here in the US Valley of Four Winds stuff came in Minifigs packaging, although I can't say whether they were cast in-country by Minifigs US or imported from the parent UK company - the FLGS that stocked them near me did a surprising amount of overseas orders for the early 80s.
 


Cool, wasn't aware of that. My recollection is from the era when everything RP in the UK came in minifigs packaging.
That would have been during the mid-80s, but while everything sculpted by Ral Partha that was cast and distributed in the UK would have come from Minifigs, not everything with Minifigs packaging was originally RP. They actually made a fair amount of their own stuff from scratch in the UK, mostly historical with a bit of fantasy and scifi.

Looks like Caliver Books bought the business in 2009, although I'm not sure how active they were at that point.
 

Chaosium has also released ‘King Arthur’s Sourcebook’ although I can find out little about this potential precursor to Pendragon.
I imagine that this became The King Arthur Companion, authored by Phyllis Ann Karr. It was later republished by Chaosium in a new edition with the title changed to The Arthurian Companion. It is not written as a game supplement, and is not directly linked to the game Pendragon in anything other than the subject matter (and a few things in the game directly contradict what is stated in this book). Nevertheless, it is well worth reading for anyone interested either in the Arthurian mythos or the game.
 

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