The Castle is Alive


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I know of two similar modules. Waking of Willowby Hall and Eyes of the Stone Thief. The first is a mansion coming to life, the second is an animate dungeon. You also find something like that in some older D&D editions with building-sized mimics. And of course there’s all the haunted house media. Any of them could be good inspirations.

First decide how alive it is. On a scale from “can only move and act naturally” on up to “can do impossible things, is completely animate, and can control everything normally part of the house.”

That will determine a lot.

Slamming doors and windows. Moving walls. Doors that lead different places every time they open. Toilets that shoots back. Furniture that moves, attacks, even swallows targets. Unreliable lighting. Flying cutlery. Doors atop stairwells that slam into you knocking you down the stairs. Stairs that go flat and form a slide. Faucets that shoot burning hot water. Bookcases filled with books that fly out and attack. Doors that close and lock at the worst time.

There’s a lot you can do with this.
 






I'm considering creating an adventure where the group must enter a castle to recover something. The something is irrelevant as the main fun is with the castle. I want it to be alive and be the primary nemesis and obstacle as they try and complete their goal. My post here is to ask for ideas on what a "living castle" could do to ones that enter unwanted.
Yes! Lovely idea.

- Have each room "themed". (The Taxidermy room, the Piano room, the room of Mirrors, etc.

This will give lots of options for varied ways the House can mess with the characters. Confusion, clones, pain music, and my fav = steal a precious item from character then let them chase a painting person around to get it back, jumping through painting portal madness :)
 


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