Shadowdark is awesome. It is really well designed and it combines much of the best of modern math and ease of play with an old school style of play. It is alo really pretty, with an implied (and now official!) setting that leans into gritty darkness without being a bore.
That all said, it isn't for everyone and many folks wish it did this or that differently. I am curious what YOU, personally, would do to make Shadowdark better for you and your group.
I have run a bunch of SD, both at conventions and as home games, and one consistent complaint I see is with random traits upon level up. If I run SD again, I think I will implement choosing advancements (with a "no advancement twice in a row" rule) to placate the players that prefer more control over character development. I already don't bother with the torch timer -- light is still important, but I have not found the real time torch to be a benefit to play -- and I would definitely look for more ways to "carouse."
Overall, as I said, SD is awesome. But no game is perfect for everyone. So how would you change it?
That all said, it isn't for everyone and many folks wish it did this or that differently. I am curious what YOU, personally, would do to make Shadowdark better for you and your group.
I have run a bunch of SD, both at conventions and as home games, and one consistent complaint I see is with random traits upon level up. If I run SD again, I think I will implement choosing advancements (with a "no advancement twice in a row" rule) to placate the players that prefer more control over character development. I already don't bother with the torch timer -- light is still important, but I have not found the real time torch to be a benefit to play -- and I would definitely look for more ways to "carouse."
Overall, as I said, SD is awesome. But no game is perfect for everyone. So how would you change it?
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