QueenofElflandsSon
Villager
I read a blog post a long time ago about setting up encounters in a hex-crawl.
The basics were that you put a monster in each hex and it had a particular range. Wights in barrows had a range of 0 while particularly mobile monsters had a range of 2 or more.
Each monster also had a d6 table – it might be encountered, or there might be a kind of clue that it had been there.
It was brilliant, but I haven't been able to find it for years.
Is anyone familiar with it?
The basics were that you put a monster in each hex and it had a particular range. Wights in barrows had a range of 0 while particularly mobile monsters had a range of 2 or more.
Each monster also had a d6 table – it might be encountered, or there might be a kind of clue that it had been there.
It was brilliant, but I haven't been able to find it for years.
Is anyone familiar with it?