D&D 3E/3.5 X1 - Isle of Dread

Erekose

Eternal Champion
I'm thinking about running this for my group and wondered if there was a 3E/3.5E conversion saved anywhere? I've done some searching but Google has let me down. I did track down a couple of discussions on this site from johnsemlak and Boz but their last posts seem to be over a decade ago!

Also, if anyone has run the adventure with more of a plot than a sandbox, I'd be interested in hearing about it? My group tends to struggle with sandbox-style play.
 

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Also, if anyone has run the adventure with more of a plot than a sandbox, I'd be interested in hearing about it? My group tends to struggle with sandbox-style play.
Out of curiosity, why run this one then? I've never in 30+ years of gaming had a group that did well in sandbox play, so it's hard for me to make stuff like X1 work. I feel your pain.

You might be better off runing something like Paizo's old Savage Tide adventure path, which was written for 3.5 and does in fact incorporate the Isle of Dread.
 

I'm thinking about running this for my group and wondered if there was a 3E/3.5E conversion saved anywhere? I've done some searching but Google has let me down. I did track down a couple of discussions on this site from johnsemlak and Boz but their last posts seem to be over a decade ago!

Also, if anyone has run the adventure with more of a plot than a sandbox, I'd be interested in hearing about it? My group tends to struggle with sandbox-style play.
Do you mean a full plot, or more just having a goal, instead of wandering the sandbox? If you're working from the original module, it's pretty straightforward to give the party a hook/goal, like maybe giving them a lead on the hidden temple in the middle of the Isle and info about some fantastic treasure there.

If you can track down a copy of Dungeon 114, as Reynard mentioned, it has both a gazetteer (including 3rd ed encounter charts) and a full adventure.
 



Out of curiosity, why run this one then? I've never in 30+ years of gaming had a group that did well in sandbox play, so it's hard for me to make stuff like X1 work. I feel your pain.

You might be better off runing something like Paizo's old Savage Tide adventure path, which was written for 3.5 and does in fact incorporate the Isle of Dread.
Not the strongest of answers but I have fond memories of running it over 40 years ago with a different group! And I now have OAR#2 - The Isle of Dread and so thought about trying to integrate it into the campaign.

Will take a look at the Savage Tide!
 

Do you mean a full plot, or more just having a goal, instead of wandering the sandbox? If you're working from the original module, it's pretty straightforward to give the party a hook/goal, like maybe giving them a lead on the hidden temple in the middle of the Isle and info about some fantastic treasure there.

If you can track down a copy of Dungeon 114, as Reynard mentioned, it has both a gazetteer (including 3rd ed encounter charts) and a full adventure.
Many thanks Mannahnin!

Ideally a full plot - in the current campaign they have discovered a stone circle, which allows teleportation to other stone circles in the campaign world, and could be a vehicle for throwing them in at the deep end in the Isle of Dread. So the overarching goal would be finding a way home but it would need more than that plus sandbox!
 

I'm thinking about running this for my group and wondered if there was a 3E/3.5E conversion saved anywhere? I've done some searching but Google has let me down. I did track down a couple of discussions on this site from johnsemlak and Boz but their last posts seem to be over a decade ago!

Also, if anyone has run the adventure with more of a plot than a sandbox, I'd be interested in hearing about it? My group tends to struggle with sandbox-style play.

I ran it ages ago, and ran it for 3E when they did the issue on it. I would really need to take another look at the module to give advice specific to it for weaving in a story. But I often run games I call drama and sandbox, and I think the key to making that work is having NPCs with competing goals against the party. If you want a structured plot in a sandbox I think that does get very tricky. What kind of plot were you wanting to run in it?

Also if the issue is the players don't take well to sandbox, my advice is either don't run a sandbox or give the sandbox more mission focus
 

Many thanks Mannahnin!

Ideally a full plot - in the current campaign they have discovered a stone circle, which allows teleportation to other stone circles in the campaign world, and could be a vehicle for throwing them in at the deep end in the Isle of Dread. So the overarching goal would be finding a way home but it would need more than that plus sandbox!
So yes, you could place one or more stone circles on the Isle- perhaps one is destroyed by a tyrannosaur attack right after they arrive or something.

I guess you'd have to develop plots, but factions to interact with include the villagers, the phanaton, the rakasta, the aranea, and the kopru.
 

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