Mannahnin
Scion of Murgen (He/Him)
I've mentioned a number of times how I see the Halfling as sort of the "secret Ranger" class of B/X, with a suite of abilities that conform very well to that archetype, and how easy it is to re-skin it to be a Ranger if one wants.
Similarly, I've discussed with folks how the Dwarf is almost a monster hunter/mage hunter/paladin-type class, between the fighting abilities and great saving throws.
I was just tinkering with the idea of actually formalizing these re-skins for my B/X house rules, and maybe giving them one signature special ability each to help round out the archetype. So here are draft initial versions:
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Paladin: A character with a minimum Strength of 9, Charisma of 17, and Lawful alignment may be designated a Paladin. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Dwarf, but without the small size, weapon restrictions, infravision, improved ability to find "room" traps, or extra languages. They count as a Fighter for magic item usage and spell effects.
Paladins are immune to magical and non-magical fear and diseases.
Ranger: A character with a minimum Strength, Wisdom, Constitution, and Dexterity of 9 may be designated a Ranger. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Halfling, but without the small size, weapon restrictions, or extra language. They count as a Fighter for magic item usage and spell effects.
Rangers may track corporeal creatures outdoors with the same chances as a Thief of equal level Hearing Noise, and indoors on a 1 in 6.
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What do you think?
I'm tempted to simplify the Ranger minimum ability scores to minimize any need for looking up the requirements. A Halfling normally is minimum Con and Dex of 9, so I thought about just keeping those.
I also initially thought 16 was a high enough requirement for Cha on the Paladin, and that's the break point for +2. But 17 is the classic minimum and easy to remember for any old schoolers.
Of course, OSE Advanced has its own full class write-ups for these, more closely emulating the AD&D versions. But I like how these don't require a detailed two page write-up. A single paragraph each that I can fit into my page of house rules, and I can memorize easily.
Similarly, I've discussed with folks how the Dwarf is almost a monster hunter/mage hunter/paladin-type class, between the fighting abilities and great saving throws.
I was just tinkering with the idea of actually formalizing these re-skins for my B/X house rules, and maybe giving them one signature special ability each to help round out the archetype. So here are draft initial versions:
-----------------
Paladin: A character with a minimum Strength of 9, Charisma of 17, and Lawful alignment may be designated a Paladin. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Dwarf, but without the small size, weapon restrictions, infravision, improved ability to find "room" traps, or extra languages. They count as a Fighter for magic item usage and spell effects.
Paladins are immune to magical and non-magical fear and diseases.
Ranger: A character with a minimum Strength, Wisdom, Constitution, and Dexterity of 9 may be designated a Ranger. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Halfling, but without the small size, weapon restrictions, or extra language. They count as a Fighter for magic item usage and spell effects.
Rangers may track corporeal creatures outdoors with the same chances as a Thief of equal level Hearing Noise, and indoors on a 1 in 6.
-----------------
What do you think?
I'm tempted to simplify the Ranger minimum ability scores to minimize any need for looking up the requirements. A Halfling normally is minimum Con and Dex of 9, so I thought about just keeping those.
I also initially thought 16 was a high enough requirement for Cha on the Paladin, and that's the break point for +2. But 17 is the classic minimum and easy to remember for any old schoolers.
Of course, OSE Advanced has its own full class write-ups for these, more closely emulating the AD&D versions. But I like how these don't require a detailed two page write-up. A single paragraph each that I can fit into my page of house rules, and I can memorize easily.
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