I was thumbing thru an old issue of Dragon, today, when I found a highly intriguing article. Alternate vampires!
There were 3 templates, with examples of each:
Savage vampire
Shadow vampire
Terror vampire.
The first caught my eye- as they used an Ogre as the base creature. As I read thru the template, I had a terribly evil idea- one that had me grinning with malicious glee:
A Hill Giant savage vampire. These things differ from the norm in that they have Wildshape, the ability to summon ravenous animals, rather than the usual wolves, bats, etc Things like bears! AND creatures slain by them rise as zombies in 1d4 hours. When reduced to 0 hp, they automatically wildshape, and attempt to flee. They are not tied to a coffin, either.
When I applied the template, I actually felt bad about the results, lol. this thing is broken af... +19/ +11 melee attacks, +14 to damage. blood drain, energy drain, fast healing, damage resistance 10/magic. energy resistance 10 cold, acid, fire. Plus, it can chuck and catch rocks, as a giant. 40' speed, so good luck running away. Results in a hill giant that's absolutely, well, savage. AND it's only a CR11. (seems off- adding all of this only bumps the CR up 2 points...)
I mean, my buddy- one of my players- DID complain about how weak modern high level monsters were, sooooo. One of my favorite parts of 3.x was always the monster templates, and the way they made advancing them easy. Still, I wouldn't want to meet this thing- or, even worse,a shadow vampire- in a dark alley.
There were 3 templates, with examples of each:
Savage vampire
Shadow vampire
Terror vampire.
The first caught my eye- as they used an Ogre as the base creature. As I read thru the template, I had a terribly evil idea- one that had me grinning with malicious glee:
A Hill Giant savage vampire. These things differ from the norm in that they have Wildshape, the ability to summon ravenous animals, rather than the usual wolves, bats, etc Things like bears! AND creatures slain by them rise as zombies in 1d4 hours. When reduced to 0 hp, they automatically wildshape, and attempt to flee. They are not tied to a coffin, either.
When I applied the template, I actually felt bad about the results, lol. this thing is broken af... +19/ +11 melee attacks, +14 to damage. blood drain, energy drain, fast healing, damage resistance 10/magic. energy resistance 10 cold, acid, fire. Plus, it can chuck and catch rocks, as a giant. 40' speed, so good luck running away. Results in a hill giant that's absolutely, well, savage. AND it's only a CR11. (seems off- adding all of this only bumps the CR up 2 points...)
I mean, my buddy- one of my players- DID complain about how weak modern high level monsters were, sooooo. One of my favorite parts of 3.x was always the monster templates, and the way they made advancing them easy. Still, I wouldn't want to meet this thing- or, even worse,a shadow vampire- in a dark alley.