Valrei
Explorer
Big fan of the 5e artificer and a big fan of a5e in general so I went to have a look, pleasantly surprised to see it seems to be a hybrid between 5e artificer and PF2 alchemist (which I did enjoy playing but did have some late game scaling issues, or perhaps I made some mistakes in my build)
However I do find I have some questions:
However I do find I have some questions:
- Did I understand correctly that a first level artificer has 2 prepared spells they can prepare from the entire artificer spell list and can keep casting each spell until that spell fizzles? If so, interesting! A refreshing take. And also, the wording seems to imply that when it does fizzle it fizzles AFTER casting that spell right? So the spell still goes off, that's just the last casting of that spell for today right?
- Spell focus, tools of the trade mentions being able to use tools as a spellcasting focus, but you also need to be wielding your spell invention, do you need to wield your invention in one hand and your focus in the other to cast spells with a material component then? Or is there a way to cast one handed? (Which would be useful on a class that gains shield proficiency of course) or do you just have to have the spell focus at the time of creation of the spell invention?
- Material components with costs, I am confused by the sentence: "You can change your list of prepared spells and replace or create new spell inventions whenever you finish a long rest by spending at least 10 minutes tinkering and experimenting with 1 gold worth of materials per new spell invention (in addition to any material components the spell requires)."
Which seems to imply you spend the cost for your material components at the time of creating the spell invention, however you can use it more than once. Does that mean you pay only once but you can cast it as many times as the fizzle die allows? Or do you have to pay again after the first casting (which you paid for after the long rest) - And last and also most certainly least: Any fun recommendation for common magic item schematics? Most of them seem to be flavour over usefulness but I enjoy having some flavourful extra options.