I swear I read in one of the books about if you have a large number of creatures they gave a way to put them into a creature of a size larger as a group. I can't find that anymore and was wondering if anybody knows what I am referring to?
Holy cow, thanks! I had no earthly idea that existed, what a weird place to put that side bar!Are you looking for the squad template on pg 466 of MM?
YES, Thank you so much.Are you looking for the squad template on pg 466 of MM?
One mob attack houserule I really like from O5e, is you roll one attack.A squad of alchemist that threw a bomb would do 5 * 24 damage. That's... a lot of damage hahahaha.
EDIT: I know that squad rules say CR 3 or below, but its funny to me to imagine a gang of alchemists going around annihilating dragons for the king by mass bombing against it. Perhaps a fun story seed if this was a tyrannical group?
I like that, I'm going to try the squad rules as printed but did have the concern with swingy hits at lower levels. That may be balanced by the increased cr and assumptions about player level will be higher as well.One mob attack houserule I really like from O5e, is you roll one attack.
you then have 3 attack values, your roll, the roll + 5, and the roll -5. Each does 2x damage in this case if the result hits the AC. So you can hit 0,1,2, or 3 times
so this creates a much less swingy result and is more in line with 5 individual attack rolls
see, the problem here is that you've completely misunderstood the trait. the damage and Healing trait doesn't multiply the damage and healing the squad receives - it multiplies the damage and healing the squad DEALS. so, for example, if the base creature can deal 1d8+2 damage with an attack (or heal that much with a spell or ability), a squad instead deals 5d8+10 damage (or healing).The horde has the Damage and Healing trait. THIS IS THE BAD TRAIT THAT BREAKS SQUADS. It stats that any action or trait that deals damage, deals 5 times the usual damage. This makes zero sense. One, why bother to multiply the hitpoints the squad has, if I'm going to multiply the damage it takes by 5? It would be simpler bookkeeping just to leave everything as normal. And why is damaged multiplied by 5? The point of a squad, is they become large hit point sinks, as opposed to listing 5 separate creatures on the combat tracker. Plus, as written, the combination of Area Vulnerability and Damage and Healing means squads are taking 10x damage. This makes the squad -weaker- than the collection it is supposed to represent.
Any action or trait that the squad has. The squad template is applied to the squad, not to its enemies.The horde has the Damage and Healing trait. THIS IS THE BAD TRAIT THAT BREAKS SQUADS. It stats that any action or trait that deals damage, deals 5 times the usual damage. This makes zero sense. One, why bother to multiply the hitpoints the squad has, if I'm going to multiply the damage it takes by 5? It would be simpler bookkeeping just to leave everything as normal. And why is damaged multiplied by 5? The point of a squad, is they become large hit point sinks, as opposed to listing 5 separate creatures on the combat tracker. Plus, as written, the combination of Area Vulnerability and Damage and Healing means squads are taking 10x damage. This makes the squad -weaker- than the collection it is supposed to represent.