Level Up (A5E) Sources of extra movement

Gnome Rager

Explorer
So I'm noodling around with @Timespike 's multiclass manual vol 1 and looking at a cleric rogue.

In particular I'm looking at ways to move very fast and trigger lots of Spirit guardians damage. I've come up with a few ideas:
Wood elf gets extra speed
Labyrinth Priest gets extra speed
Bonus action dash can't hurt

This feels like the basic level of things. Now I'm starting to think about stacking the damage outside of my own turn.
Are there reactions that grant movement? I found the mirrors glint - assisted roll, but a rogue isn't getting that natively.
Mirrors glint - heightened reflexes would also grant more reactions which would help with things like off turn sneak attacks as well.

Are there helpful things I'm missing?
Am I just trying to do too much?

Any help appreciated
 

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My experience in Baldur's Gate 3 with the Spirit Guardians spell (which worked the way it does in D&D 2024) was that it was good, but very situational, and easily goes down when you fail your concentration check. You need movement that doesn't cause opportunity attacks, so you also may well want to use Rogue's bonus action Disengage.

There were a few D&D 2014 archetypes (or maybe I'm thinking 3.5E?) that could move as a reaction or otherwise in response to an opponent moving near to them. There may be some A5E archetypes like that too for Rogue.
 

Yeah this sounds like OP is thinking of the new 5e24 Spirit Guardians that triggers when the cleric moves around the area, damaging creatures on the clerics turn. Donno.
Don't know about how 5e24 works, but in a5e (this forum) that won't work, RAW. The enemies need to voluntarily enter the area, forced movement and the PC moving towards them doesn't count.
 


No, it's the creature that should enter the area. It's about voluntary movement, so also being shoved into the area doesn't count. I'll look for a precise page/paragraph that clarifies this, but I'm fairly confident this should be how RAW works
That would be really helpful. I'm working of a5e tools at the moment and away from books.

Looks like it might be back to the drawing board for combat tactics
 

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