This is just a little rant:
Last night, I was running the second full session of my new 5E 2024 campaign (this isn't tagged 2024 because I don't think it is relevant) and the 2nd level PCs did the old standard of setting off a trap with mage hand. It is a common tactic, but I had forgotten about it since it has been a while since it has happened in game.
I hate it. It is so boring.
Note: I was running a published adventure, and I just introduced the trap as the module presented it, and the mage hand solution was perfectly reasonable and made sense for the PCs that did not want to get poison gassed.
But I still hate it.
My feelings on traps have evolved over the years and ultimately they boil down to this: if the trap can be easily bypassed with mage hand, it is a bad trap. Full stop.
Last night, I was running the second full session of my new 5E 2024 campaign (this isn't tagged 2024 because I don't think it is relevant) and the 2nd level PCs did the old standard of setting off a trap with mage hand. It is a common tactic, but I had forgotten about it since it has been a while since it has happened in game.
I hate it. It is so boring.
Note: I was running a published adventure, and I just introduced the trap as the module presented it, and the mage hand solution was perfectly reasonable and made sense for the PCs that did not want to get poison gassed.
But I still hate it.
My feelings on traps have evolved over the years and ultimately they boil down to this: if the trap can be easily bypassed with mage hand, it is a bad trap. Full stop.