D&D 5E Difference between orbs, wands & staves


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I can't find anything in either Exploring Eberron or Chronicles of Eberron. However, 4e gave Wizards (specifically) an ability depending on which implement they were favoring, as long as they used that implement:
  • Orb of Imposition: 1/encounter as a free action, either extend the duration of a 1-round at-will spell by one round or impose a penalty to a creature's saving throw equal to your Wisdom modifier (note: in 4e saving throws were almost exclusively used to throw off spell effects, similar to the way hold person works in 5e; actually inflicting the spell effects were attack rolls).
  • Staff of Defense: +1 to AC, and 1/encounter as an immediate interrupt (~reaction in 5e) get a retroactive bonus to a defense (AC or save in 5e) equal to your Constitution modifier.
  • Wand of Accuracy: 1/encounter, get a bonus to an attack roll (in 5e, this could also inflict penalties to a save, because in 4e everything was an attack roll).
Before that you had "Wizards Presents: Races and Classes", which was intended as a snapshot of their ideas for 4e. At that point, they had the idea that orbs would be best suited for spells that make lasting zones, staffs for lines and cones and maybe having some sort of pushback effect, and wands for long-range attacks.
 



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