GreatestHonor
Explorer
SPOILER ALERT!!!
This thread contains in-game spoilers for the game Final Fantasy XV as well as its DLC’s, the movie Kingsglaive: Final Fanatsy XV, the book Final Fantasy XV: Dawn of the Future, and other official FFXV related media . If you have not played and/or completed the game, movie, book, anime, or other official FFXV related media, take caution when viewing this thread.I plan to put in this thread every creature from the game FFXV into Dungeons and Dragons official CR system. Creatures will be split into the same subtypes as the games bestiary. I’ll also be building NPC stat blocks for various people in the game. Some of the creatures that I plan on including do not have any official displays in the game, or are very loosely displayed, such as Diamond Weapon from the Kingsglaive movie.
The CR for these monsters will be based mainly on the creatures lore in the game, not necessarily the in-game level and stats. This is to avoid the discrepancy between something like a late-game goblin having stronger stats compared to an early-game behemoth.
While I don’t believe the new 2024 statblocks are perfect, I see the merit of adding certain elements from them into these statblocks. Certain words such as Advantage/Disadvantage, conditions, and more will be capitalized, others, such as damage types, “saving throw”, and more will not be.
Current Project Goals
Bestiary (Main Priority)
Fishing Table (Unlikely)
Magic Items
Cooking System/Dishes (Unlikely)
Possible Class/Subclass (Need Assistance)
World Map, Possibly Dungeon Maps (Lowest Priority)
Equipment
Bestiary
The bestiary is separated into the following categories, both alphabetically and by challenge rating:
Leide
Duscae
Cleigne
Niflhiem
Daemon
Imperial
The Astrals
Unspecified
NPC’s
While I originally planned complete this project offline, then post it on the internet as a full PDF one day, I realized getting feedback from people more knowledgable than I am would be a great boon. Also, it will helps to give me redundancy for if my files every became corrupted, destroyed, or otherwise lost.
New ConditionsI’ve made some of the FFXV in-game statuses into DND conditions. Many of the creature statblocks will reference these.
While Confused, a creature suffers the following penalties:
- The creature cannot take reactions.
- On each of its turns, the creature must use at least half of its movement speed (rounded up to the nearest 5-foot interval) to move in a random direction, roll a d8 and assign a direction to each die face.
- The creature makes attack rolls with Disadvantage if the target is more than 5 feet away from them.
- The creature has Disadvantage on Intelligence, Wisdom, and Charisma saving throws.
While Disenchanted, a creature suffers the following penalties:
- The creature makes spell attack rolls with Disadvantage.
- The creature cannot benefit from any bonus to its spell attack roll or spell save DC.
- Other creatures have Advantage on saving throws against the affected creature’s spells and magical effects.
Magic Items
Here is a list of the magic items created for this thread so far, sorted alphabetically.
Adamantine Bangle - Wondrous Item, Artifact (requires attunement)
Engine Blade - Weapon (Shortsword), Very Rare (requires attunement)
Ribbon - Wondrous Item, Artifact (requires attunement)
Tri-Head Heart - Wondrous Item, Legendary (requires attunement)
Royal Arms
Trident of the Oracle - Weapon (Trident), Artifact (requires attunement)
Consumables
Gold Needle - Wondrous Item (Consumable), Rare
Maiden’s Kiss - Potion, Rare
Mega Phoenix - Wondrous Item (Consumable), Legendary
Phoenix Down - Wondrous Item (Consumable), Very Rare
Player Options
Kingsglaive, Fighter Archetype (made with @EddieLuminous)Meldacio Hunter, Ranger Archetype (TBC)
Former Kingsglaive, Background (TBC)
Imperial Solider, Background (TBC)
Niflheim Officer, Background (TBC)
Optional Rules
Miasma has choked the sky, plunging the world into endless darkness, and giving rise to the daemons. The world has become harsh, and only a few pockets of safety and light remain. If the world is in such a state, apply the following changes.
- The sun never rises, and it is perpetually night. Only the moon and stars drift through the sky, acting as the daily marker. Time still passes as normal, simply without the daily passage of the sun, recharging abilities, magic items, and more that rely on it.
- Daemons have their maximum hit points doubled. If they have a mythic trait or similar ability, double the amount of hit points described in the trait as well. Award twice as much experience as normal for defeating a daemon.
- Light sources, magical or otherwise, shed light for only half their normal distance.
- Daemons have Advantage on their saving throw detailed in their Aversion to Sunlight trait.
The experiences of an adventuring day are only truly gained once you have a sufficient time to rest and process its events. With this optional rule, player’s do not gain experience as normal. Instead, the GM now tallies how much experience each player would gain, tallying only half as much experience for each encounter as they would normally gain.
Player characters can only gain their tallied experience by finishing a long rest. The quality of the location that a character takes this rest at can affect how much experience a character gains, as detailed inthe following paragraphs.
In locations where staying is free, but otherwise the character is completely responsible for their own well-being, such as campsites or abandoned buildings, they gain their tallied experience with no additional modifiers.
If a character stays in a cheap (5 sp or less /night) and moderately serviced location, such as a rented trailer or small log cabin, they gain 1.2 times their tallied experience.
While staying at a comfortable but still basic and affordable (5 gp/night) location, such as a simple house or motel room, characters gain 1.5 times their tallied experience.
Quality but spendy (100 gp/night/person) locations like Galdin Quay and other higher end hotels give characters a major respite. Characters staying in one of these locations gain 2 times their tallied experience.
The most luxurious and expensive (350 gp or more/night/person), such as the royal suite at Leville hotel in Altissa, is likely the best location a character could take a long rest at. After spending a long rest in such a location, a character gains 3 times their tallied experience.
Player characters can only gain their tallied experience by finishing a long rest. The quality of the location that a character takes this rest at can affect how much experience a character gains, as detailed inthe following paragraphs.
In locations where staying is free, but otherwise the character is completely responsible for their own well-being, such as campsites or abandoned buildings, they gain their tallied experience with no additional modifiers.
If a character stays in a cheap (5 sp or less /night) and moderately serviced location, such as a rented trailer or small log cabin, they gain 1.2 times their tallied experience.
While staying at a comfortable but still basic and affordable (5 gp/night) location, such as a simple house or motel room, characters gain 1.5 times their tallied experience.
Quality but spendy (100 gp/night/person) locations like Galdin Quay and other higher end hotels give characters a major respite. Characters staying in one of these locations gain 2 times their tallied experience.
The most luxurious and expensive (350 gp or more/night/person), such as the royal suite at Leville hotel in Altissa, is likely the best location a character could take a long rest at. After spending a long rest in such a location, a character gains 3 times their tallied experience.
Also, if anyone sees an error in any of my posts on this thread, feel free to point it out either posting here or sending me a message. Grammar and punctuation of course, but also if you know of a better way to word an ability or trait, feel free to make it known.
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