Dire Bare
Legend
Need some help from the community!
I run an after-school D&D Club for 6-8th graders (11-13 yrs old) and we have a dire shortage of DMs! Weird, I know!
I want to start "training" willing tweens to have the confidence to run games for their peers, so I can sit back, monitor behavior, and provide "DM support" rather than running a game myself.
Any suggestions for . . .
I run an after-school D&D Club for 6-8th graders (11-13 yrs old) and we have a dire shortage of DMs! Weird, I know!

I want to start "training" willing tweens to have the confidence to run games for their peers, so I can sit back, monitor behavior, and provide "DM support" rather than running a game myself.
Any suggestions for . . .
- Adventures perfect for young, inexperienced, low-confidence tweens who don't like homework to run?
- Any other accessories like simplified character sheets or "cheat sheets" young gamers, players and DMs, might find useful?