RangerWickett
Legend
EN Publishing's Monstrous Menagerie II has a monster called a Vaknid - a giant spider carapace whose interior is a void. It is able to weave web orbs and throw them across the battlefield. Where they land, a vacuous suction pulls in nearby creatures, and if you get pulled into the orb you can get tossed into the Astral Plane.
The monster was grappling the party barbarian and sucking his life force out, but the critter is gargantuan, and its backside was adjacent to one of its own orbs, so the party fighter threw his bag of holding at the orb, hoping to suck everything within 10 feet into the Astral Plane - which clearly ought to rip the giant spider husk in half, right?
Except he missed the AC 10 attack roll, and the bag of holding got snagged on the edge of the orb. So the fighter action surged, ran up to the orb, and threw it in, even though he knew it was going to suck him in too.
It's not quite how a bag of holding works in canon, but I decided to let the player get his wish. The monster was torn in two, and the barbarian was saved, but now the fighter is gone.
So where should I have him show up?
The monster was grappling the party barbarian and sucking his life force out, but the critter is gargantuan, and its backside was adjacent to one of its own orbs, so the party fighter threw his bag of holding at the orb, hoping to suck everything within 10 feet into the Astral Plane - which clearly ought to rip the giant spider husk in half, right?
Except he missed the AC 10 attack roll, and the bag of holding got snagged on the edge of the orb. So the fighter action surged, ran up to the orb, and threw it in, even though he knew it was going to suck him in too.
It's not quite how a bag of holding works in canon, but I decided to let the player get his wish. The monster was torn in two, and the barbarian was saved, but now the fighter is gone.
So where should I have him show up?