Worrgrendel
Adventurer
So our game today ended on a cliffhanger mid combat as one of our party members had to leave for work and the Artificer character letting the DM mull on what their choice was for their next turn in combat. The cliffhanger being the party Druid was swallowed by a big fish monster and in its stomach on low-ish health. The Artificer character wants to cast Vortex Warp on the big fish monster, and if it fails the save, teleport it away leaving the Druid behind and no longer in the big fish monsters stomach.
If you are not familiar with the spell, here are the essential deets:
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
So, the question is, if the big fish monster fails its save vs Vortex Warp, does the Druid remain behind, and no longer in its stomach, or does the Druid just go with it because it’s just its last meal?
Thoughts and opinions?
If you are not familiar with the spell, here are the essential deets:
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
So, the question is, if the big fish monster fails its save vs Vortex Warp, does the Druid remain behind, and no longer in its stomach, or does the Druid just go with it because it’s just its last meal?
Thoughts and opinions?