DDAL Jasper DMs Quests from the Infinite Staircase

jasper

Rotten DM
Quests form the Infinite Staircase Session 1

Chapter 2 The Lost City

Day 1

PC Killed 0 Monsters Killed 7 Villains Captured 0 Villains Escaped 0

Start Time 7:20 End Time 8:50

Take 10 down time days. 51 GP

I had a very strong group of five. Ardor Paladin 3 elf. Mauakai Cleric 3 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue3 human. Styx 4 Changeling.

Congratulations on Ardor, Mauakai, and Kaelus on creating their first pcs by hand.

Each person made a slightly foolish wish. They discover each other walking up an endless staircase.

“Are you there yet? Are you there yet. Please for the love greasy grimy gopher guts. ARE YOU THERE YET? Enough. Welcome. Welcome. I am the great and wonderful NAFAS. Blue Gen of the INFINITE STAIRCASE. Granter of wishes. EXTREMELY Powerful. Master of all stairs. And I will grant your wish.”, bellows a huge blue genie.

Group, “Well we waiting!”

Nafas, “well there is a slight complication. A monkey paw. A twist. You need to grand three un no six other wishes to qualify for your wish.”

Group, “Why don’t you do it?”

Nafas, “Well why am GENIE SUPREME. MASTER OF DOORS. THROUGH These doors are thousands of adventures. Multiple worlds. I have one small foul up. One minor just a tiny whiny mistake.”

Unknown, “Yo Smurf. Make it march.”

Nafas, “I kind of pushed on a door when I should have pulled, so my access card has been deactivated. But look you get to live in this beauty six hundred and sixty-six room hotel. I will give you the mission. Carlton the Doorman will give you the intel briefing. You do the jobs. You get the wish. Some minor details and disclaimer follows.”

Group, “We didn’t hear that. Repeat.”

Nafas, “Hey the guidance has fully drop yet. Talk the dm later. But to continue. The LOST CITY calls for aid. The cult of Zargon is messing up the Sin City cultists. Stop them. Carlton the Doorman will do your briefing. Bye.” He poofs away in a cloud of blue smoke.

Carlton the Doorman is dress in 1970s New York doorman uniform. He talks to the party in a monotone. After the briefing he takes questions.

Mauakai, “Can we come back through this door if we don’t finish the quest?”

Carlton the Doorman, “No the door only opens if the quest is completed.”

Ardor, “Can we get more information?”

Carlton the Doorman, “Yes if your Rotten DM will read ahead of you. And post it to the write up.” He closes the door on the group. They are miles from the lost city.

Entering the ziggurat, they see the three gods of Cynidiceans. They are in the notes. The door shuts behind them. A hissing noise is heard. Three slots in the floor open. Showing ladders below.

Eaden, “I don’t see no snakes.”

Kaelus, “It is gas. Down the ladders.” They climb down. As the get halfway down, the fire bugs light up. The one-foot big fire beetles. Who like humanoid flesh. A quick battle and loot later.

DM NOTE. Ammo is now being counted.

After looting, Eaden and Kaelus rock paper scissors to choose the door. Entering the north west wing of the ziggurat, they explore finding some huge stirges. The group eyes the thief.

Ardor, “Hand them over!” Eaden hands over two blue quartz gems.

Mauakai, “What is in your mouth?”

Eaden mumbles, “Nothing.”

Mauakai, “Spit it out!” Eaden spits out a third gem.

DM Note. Not even four rooms into an Advanced Dungeon and Dragon module and the pcs are reverting to 1E play.

The pixie chicks love the handsome monk and bow to the god Gorm aka Styx. They hand the monk six active fireworks. (Act like flashbangs.) Moving to on to the south west part they descend the stairs to level two. Opening the back door to this storage room, Kaelus makes friends with the drunken dust mephits.

Dusty, “Uncle Joe I thought you started AA last week/”

Kaelus, “I fell off the wagon. What type of wine are you drinking?”

Dusty, “White wine, an okay table wine.” The group each snag a wineskin full. Exiting the real door, they come to a puzzle corridor. The great rogue figures out the wand and turns the hallway to two and seven position. (Eaden has advantage on rolls on this room thingy devices.) The move across and pause.

DM Notes. Recurring NPCS. Nafas the foolish genie who roped you into this mess. Carlton the Doorman, your briefing and supplier. Nobody has mentioned any phobias or red card stuff. And this will be a PG -13 adventure. This a 29-page adventure. Feel free to drop in and out of the book. I am locking the adventures by tiers unless over written by the book. The Lost City is for levels one to fourth. So, you will need to hold your pc at level four if you get there. Keep your books out so we can all reference the rules.

We will restart at B23.

Do you want a buzzer to talk to Carlton the Doorman?

Do you want me post a map of what you have uncovered?

Do we need to talk about log sheets?

Do we need to reorganize or add more folders to the black box?

End of session 536.
 

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Quests form the Infinite Staircase Session 2

Chapter 2 The Lost City

Day 1 to Day 2 Noon

PC Killed 0 Monsters Killed 17 Villains Captured 0 Villains Escaped 0

Start Time 6:12 End Time 8:30

Take 10 down time days. 361 GP. Take a level but do not pass level four.

Magic Items. +1 Longsword. Weapon of Warning Spear. Wand of Secrets (Hey now everyone knows.)

Remember you can only bring in 1 permanent magic item. The rest can go on your log sheet. We did find out yesterday if it is in your inventory, it counts as weight.

I had an average group of four. Mauakai Cleric 3 Aarakocra. Eaden Rogue 3 human. Styx 4 Changeling. Mark 1 Fighter Wood Elf.

Eaden is just about to open the door when it buzzes.

Carlton the Doorman, “Hello. Blue Team Six.” It buzzes again. “Hello Styx and the Smurfettes? Nafas Blue Jen of the INFINITE STAIRCASE has send back up.”

Mauakai, “Where did Kaelus and Ardor go? We do have Mark the fighter.” Buzzer again.

Carlton the Doorman, “This is Carlton the Doorman we appear to be having technical difficulties.”

After a brief introduction the group moves into the room of Ceremonial Chamber of Madarua. The altar is clean with a bronze (Grrrr. Sorry about the color confusion. The mask picture does not look bronze.) The fresh incense throws them but a slight flutter of a hidden door catches their attention.

Advanced D&D Spirit, “WANDERING MONSTER CHECK!”

Mark, “One on a d6. Two on the d12!” Two centipedes attack distracting the party. A round and a half later, two peep holes in the south wall are discovered. They are shut on the opposite side and the thief accidently locks down the secret door.

Mark, “Charge!” The door flies open and the fighter leaves skid marks as he grinds to a halt. The rogue moves forward. He chalks out the danger zone and is trying to figure out how to get to the treasure vault when a hand falls on his shoulder.

Pandora, “Follower of Gorm, are these your recruits?”

Styx, “The human is but the others are not!”

Pandora, “You two prove your worth. You must wrestle one of my cultists. One.”

Spirit of 5.5E, “Make it a skill challenge.”

Pandora, “Two falls out of three. Mauakai you are not worthy. Mark you.”

Advanced D&D Spirit, “Hm. Any. Many. Mighty. Moe!” Chaos Laughter.

Eaden, “I try to steal the key off the boss lady!”

DM and group, “What? What!”

Pandora shoves her sword into the thief. He runs away out the fighting pit followed by two minions. Who somehow lose him in a semi dark room. Styx goes down. Mark grazes his minion a lot. One minion is crushed under the trap. The second minion is killed by Eaden. Pandora turns to the rogue.

Spirit of 5.5E, “Hey read the freaking stat block. It says three attacks.” Pandora stabs the rogue six times turns and walks into a spiritual hammer to the face. Charging the cleric, she falls to the scorching ray attacks. Healing word is tossed to save the spell caster.

Baldur’s Gate, “You know you can toss healing potions on the dying.”

Group, “YES!”

DM, “NO.” Mauakai tosses a healing potion to Mark who fumbles it. Mark tries to do a medicine check. FAILURE.

Death on a Skateboard, “Well now. Looks like one plus and two minuses. Roll that beautiful death save.”

Eaden, “Nat 20!” And the table goes wild. Pandora ghost rises. Beware the cult of Zargon which are trying to destroy the Cynidicea gods. Beware the traps on the next level. After some looting and a long rest, they move on to top of the map. The cult of Zargon has looted one room and the west rooms on this part only has some pit vipers and loot. The group moves on to the five o’clock corridor.

Advanced D&D Spirit pulls out a switchblade, “Not a word Spirit of 5.5E!”

The door zaps Eaden for thunder damage. Eaden, “But I didn’t see any traps. I rolled over 20!”

Cleaning her nails with the switchblade, Advanced D&D Spirit, “Perhaps a detect magic spell cast on the doors, corridors, ceilings, floors, and other stuff? Next time.” The door opens.

Guardian of Gorm, “Welcome Gorm cultists. Have you brought us more cultist? Good. Mark and Mauakai step forward and recite the words.” As the new recruits say the words, they spy a secret strong box in the table, and an attic ladder. They take their masks and move deeper into the dungeon.

Entering the nine o’clock corridor, it has been painted black with stars. As the thief is trying to pick the lock, the door opens. Auriga, “Follow of Gorm, why don’t you knock?”

Styx, “I have two people who want to join your silly cult!”

Auriga, “You two. Tell us a secret. Hmm. Very well. Those are good secrets. Take these upgrades with you.” Eaden and Mauakai are inducted into the cult of Usamigaras. Their right hands are tattooed with a silver five pointed star. They were given some silver robes, silver dagger, a silver mask, a wand of secrets, and the operating instructions for the shifting hallway.

Carlton the Doorman, “This is Carlton the Doorman. Just wanted you to know you have leveled up.”

Spirit of 5.5E, “And the DM forgot to tell you about the ramp in B14. And a secret strongbox in B18.” He eyes Advanced D&D Spirit.

DM Note. We are using the 2024 rules for classes, spells, and anything which has been changed. But good faith effort applies. If you notice any changes in your PC sheet on Beyond; I changed it to get more in line with the new rules.

I am tracking Ammo, Rations, and Waterskins. You use 1 ration and waterskin per day.1E inventory RULES! Sea watt eye did there.

We will pick up in room B18 next week.

End of Session 538.
 

Quests form the Infinite Staircase Session 3

Chapter 2 The Lost City

Day 2 Noon to Day 3 Noon

PC Killed 0 Monsters Killed 20 Villains Captured 0 Villains Escaped 0

Start Time 6:09 End Time 8:50

Take 10 down time days. 260 GP. Take a level but do not pass level four.

Magic Items. +1 Rapier. Helm of Telepathy. 2 Potions of Healing.

Take a short rest.

Remember you can only bring in 1 permanent magic item. The rest can go on your log sheet. We did find out yesterday if it is in your inventory, it counts as weight.

I had an average group of four. Ardor Paladin of Vengeance Elf 4. Emil Arcane Archer 4 Wood Elf. Styx Storm Sorceress 4 Changeling.

Carlton the Doorman, “Excuse me. This is Carlton. The Doorman. I am letting some adventurers in and out. Just thought you should know.” Ardor is brought up to date about the masks, and the cult of Usamigaras. He suggests going back upstairs to the second tier to explore. Taking the lead Emil runs into four Guardians of Gorm.

Advanced D&D Spirit, “Yes Wandering monster check.”

Spirit of 5.5E, “That is called the Random Encounters Table roll!”

Gorm 1, “Hail fellow followers of Gorm. Why do you have a cultist of Usamigaras with you?

Emil, “It is a secret!”

Styx, “We are showing him the ways of Gorm in hopes of he will convert!”

Gorm 1, “A convert. A convert. We hardly ever get one of those. The boss man needs to know follow us!” The group passes the ladders up enters the eastern part of the ziggurat and down to the cult leaders room. It is kind of crowded with over fourteen people in the room. The patrol goes outside and the discussion begins.

Kanadius, “Why are followers of Gorm hanging out with the secret mages? We don’t keep secrets from each other!” He moves his chair over the secret trap door. “How did you get in? We were not due a supply run for five days?”

Ardor, “We heard some here wished to have help defeating the cult of Zargon! We were sent by…”

Advanced D&D Spirit, “Hey why didn’t you read the box text. It is not true D&D without box text!”

Spirit of 5.5E, “The DM adapted the scene due to the players’ action. This no longer a lock closet room.”

Kanadius, “I did make that wish. Even with you having your secret keepers, I will help you in your efforts. Take this Helm of Telepathy. Beware the undead on the levels below. Take these three potions of healing for your journey. Go forth and slay the cult of Zargon!”

Ardor, “Could we just take a short rest in the other room?” Being wise they only take a sample of honey from the hive and not any money from the church coffers. Exploring the rest of the level, they loot a dead goblin and kill two lizards.

Emil, “I take the dead priest robes and give Ardor the hawk mask.”

Moving down tier four they leave the polka dotted kids coffin alone. Zig zagging, they peek into a room full of skeletons. Moving on they open the mummy’s room and Eaden near gets impaled by a rapier. They decide to take a long rest in the mummy’s room.

Spirit of 5.5E,” Why are you pull out 8d6? Why are you grinning!”

Advanced D&D Spirit, “What the heck? You could not roll a one on a 7d6. You are ate up. Finally a one. And a one on the d12. They going to die!”

A brief scratching is heard on the door in the morning during pancakes. The group move on and meets a ghost.

King Alendria,” I am King Alendria. Welcome adventurers. Please don’t die taking on the Zargon cult. Please mind the secret door and the trapped hallway behind the secret door. My wife is undead and don’t mess with her. Please have some Gorm followers come down and clean this section.” He disappeared without answering any more questions.

Emil and Eaden pull out their wand of secrets. Finding the secret door on the nearby wall, and the secret door behind the secret door. And the trap door behind the secret door which is behind the secret door. They decide to leave the trap door alone and move down the red and white checked board hallway.

Ardor, “You did do your wand thingy on this hallway.”

Emil, “No Eaden was supposed to do it.”

Eaden, “I thought you were going to do it!”

Ardor, “what was that click? Never mind trap. Rogue do rogue stuff. And you help archer!”

Eaden, “First trap no problem. Second trap. Ouch. Second trap Ouch. Second trap Ouch! Would you please hold the light in the right place Emil? Finally, Third trap no problem. Hey guys it will take us about then minutes to dig out the rest of the hallway. And look the burial chamber.”

Ardor moves forward to check out the loot. He sees the Spirt of Halloween on one coffin.

Advanced D&D Spirit, “CLICK!”

Emil, Styx, Eaden, “What was that click?’

Ardor, “I didn’t hear a click.?

Advanced D&D Spirit, “Everyone but the paladin heard the click. Paranoid much adventurers!” The group move on to the queen’s chamber where the divine sense of Ardor shows undead.

Emil, “Donning the blue robe and mask of Gorm, I approach the coffin. Gorm bless this coffin and may the spirit of the queen get her lawful rest.”

DM, “What, what?”

Book, “Can he do that?”

Queen Zanobis, “It has been ages since the Gorm cult has paid respect to me. Hey paladin my eyes are down here. Keep your greedy little eye off the crown. So Gorm priest, why are you here?”

Emil, “We desire information on the horn of Zargon and.”

Queen Zanobis, “I have been dead for centuries and you want information about the CURRENT layout of my crypt. Don’t make me get out this coffin and go Queen on you. I will Queen you so hard your mother will feel it. I will lay down such a Queening that you will shake in fear until you are ninety. Get out of here.” The group retreats and moves on to the King’s chamber.

The King’s girlfriend is still here after all these years. She is upset with the tomb robbers and wails at them to go away. Eaden drops mostly dead and combat is on. Some nice honey nut cheerios and sword slinging the lady in wailing is dead.

We pick this up in B43 next week.

DM Note Trading Items is in the player’s guide. It has to be the same rarity level. This costs each pc 5 downtime days.

End of Session 540.
 

Quests form the Infinite Staircase Session 4

Chapter 2 The Lost City

Day 3 Noon to Day 5 Breakfast

PC Killed 0 Monsters Killed 34 Villains Captured 0 Villains Escaped 0

Start Time 6:00 End Time 8:35

Take 10 down time days. 269 GP.

Magic Items. Potion of Greater healing.

I had an average group of four. Ardor Paladin of Vengeance Elf 4. Styx Storm Sorceress 4 Changeling. Mauakai Cleric 4 Aarakocra. Kaelus Monk 3 Human.

The group looks around and their rogue and gone missing. They decide to push on. They open the trap door just south of the checkboard hallway. A ladder leads down and the light cantrip makes the room below be empty.

The monk tries to kick the door in on the Councilors room and stubs his left big toe. They leave that door alone. He plants his right foot through the Lady in Waiting room. The coffin is empty because she rose as a banshee. But the mosaic does show her making eyes at the king. The monk stubs his left toe on the Embalming room and the group leaves it alone.

The fountain room nearly makes them sick but they don’t drink the water but do loot the dwarf corpse for rations. Entering the east side, they loot the astrologer’s crypt for a crudely drawn map treasure map. The master thief’s burial chamber leaves no loot but a gold plate set of thieves tools. (DM that the party’s story). And a huge worm which slimed the cleric. The chamberlain’s crypt had five former adventurers turn zombie. They took a long rest to be woken up five minutes after the elf came out his trance. The wolf scratched at the door and peed on it.

In the morning they explored the kitchen staff crypt which had been taken over by an Ankheg. They block the door and loot the room when the wolf turned up again. And again the wolf scratched at the door and peed on it.

The high priest room had some nice ghouls and loot. With the level complete they entered the fifth level of the ziggurat. Entering the bedchamber of the High Mage of Usamigaras, a white robe calls Mauakai she puts on and gains three spells Command, Lesser Restoration, and Find Traps. The monk finds a secret door and stubs his left toe again.

Advanced D&D Spirit, “Ahem. It is a mimic!” The mimic bites down on the monk foot. The monk punches twice. The paladin’s sword gets stuck. The mimic tries to eat the monk.

Mr. Happy, “Hello Get on the bus. You just been schooled not to mess with mimics.”

Kaelus, “But I made my saving throw.”

Mr. Happy driving the school bus, “I been watching your rolls tonight. How many Nat 1s have the table rolled today? Hey look the mimic took a bite out your pally friend. Your turn!”

Kaelus, “What does a Nat 20 mean?” The monk climbs out the mimic’s mouth with his left foot still stuck to the monster. Some healing and beat down happens and the group takes a short rest.

Mauakai, “My brother is here we must kill him. I know the most direct route. Go through the Living room and Consultation room, and.”

Styx, “Strange this is the first time you mention him.” The group moves on to living where a huge snake is dining on a rabbit masked priest. Sneaky snake does not last long. The Consultation room love seat and lazy boy take exception to the group and attack. After killing off the hate boy and angry seat the group decides to pack it in for the day. Again five minutes after the elf comes out his trance some scratching is heard at the door.

Voice, “Oh my gawd. Wake up. WAKE UP. Mauakai get up and brush your teeth. Did you not read the pamphlet on the care and hygiene of Usamigaras staff members? It is I the High Priest of Usamigaras Demetrius..”

DM Note. All the wandering encounters which appeared either had a non-combat option or were too dumb to open doors. This was either a loot or combat level and very little conversation with dead people. Wandering Encounter are once an hour. Roll a d6 on a 1 check the chart.

Please update your pc sheet on the beyond page. I will print off everyone pc next Tuesday. We will pick up in Room B49.

End of session 542.
 

Quests form the Infinite Staircase Session 5

Chapter 2 The Lost City

Day 5 Breakfast to Day 6 Breakfast

PC Killed 0 Monsters Killed 48 Villains Captured 0 Villains Escaped 17

Start Time 6:08 End Time 8:35

Take 10 down time days. 300 GP.

Magic Items. Levitation Scroll. Cloak of Protection.

I had a strong of five. Ardor Paladin of Vengeance Elf 4. Styx Storm Sorceress 4 Changeling. Malakai Cleric 4 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue Soulknife 4 human.

Demetrius, “Hey. Hey. Wake up. Brush your teeth. Didn’t you get the pamphlet on the care and feeding of your cult member.

Malakai, “That is Malakai. Stupid robe.” She opens her eyes and sees the missing rogue who arrived for breakfast.

Demetrius, “Where did he come from. We must kill our brother he over to the east of this floor.”

The group watches the cleric talk to herself out loud. After a quick breakfast, the move to the Consulting room. Kaelus is checking out the desk while Ardor engages the two gargoyles in conversation.

Ardor, “Why are you here?”

Gargoyle 1, “We are guarding a door?”

Ardor, “Are you making fun of me. How long have you been here? Who has been through?” The gargoyles have been guarding the door for a while. A construction crew walked through the door and move to the north part of ziggurat. The rest have been cult of Zargon.

Demetrius, “Hey the monk has discovered my old potion of healing. Tell him to drink it.”

Malakai, “It’s a potion of healing Kaelus drink it.”

Kaelus, “It taste off. Kind like my fourth period English teacher’s Tab. OUCH. My stomach.”

Demetrius, “Oh there where I left my poison. Snarf. The monk is too smart. Hmm. It looks like he has about half his HP. Hm. It looks like he down to a third. You’re a healer. DO something? Wait a minute Paladin’s can cure poisons now with good touch. Hmm. Back in my day.”

Malakai, “SHUT UP.” The group looks at the cleric. The gargoyles look at the Mistress of Usamigaras and scratch their heads. Once the monk is stabilized, they move out. Coming to the four-way intersection they debate on going East to kill the cleric’s brother or north to the construction.

Ardor, “North it is.” He takes a step and disappears. He falls into a pit. He can barely hear the group.

Eaden, “I can detect traps. Oh crap 6” The thief triggers the trap and falls into the pit. He can barely hear the group.

Kaelus, “I will kick jam the trap door open!” He falls into the pit. (Everyone one either auto failed or missed the DC by over five.) A few minutes later the group defeat the trap and move on north into the temple.

Two cheerleaders are cleaning an altar in the temple complex. “Dear Sirs and Madam would you like to buy some healing potions to support our Homecoming Dance.” The group pony up their cash for a good cause.

Kaelus, “I drink my potion. It tastes like distill water!” As most of the group try to get a refund from the kids, Eaden lifts their purses and steals their necklaces. (DM did we include those in the treasure total?)

Moving to the east side, Eaden looks under the door and see six cultists staring at a large soup pot. They are wearing masks of Zargon. They charge in and slaughter the group. Tossing the bodies in one corner, they have a decision to make. The dancing room, or casino floor. Donning the masks of Zargon, they enter the casino. The paladin flaw of gambling takes hold and he starts playing three dice ante. And he wins.

Demetrius, “Move your body girl. Our brother is in the counting room. Charge.” The group swiftly communicates and opens the door. And the slaughter of cultists of Zargon begin. The cleric gets hold person twice, while the others clean house.

Demetrius, “My revenge is complete girl. Here this robe becomes a cloak of protection.” The group robs the house and tell the customers to go home.

Spirit of 5.5E, “Wait a minute. The group nearly died on level one to poison traps. Various critters on level two. The undead. And now you telling me the cultists of Zargon are running a gambling casino in the tier 5 of.”

Advanced D&D Spirit, “I blue bolt the Spirit of 5.5E. He is dead. For now.”

The group enters the mushroom bar and take a short rest. It is a magic mushroom bar. After a little bit of feel good, they decide to work around the outside of the temple. Entering the bunk room Eaden sneaks in and pops the lock on a chest and quickly closes it. He walks out.

Eaden, “You know my teachers told me on the random loot tables, a one is an interesting corpse. We are moving on.”

The giant talking behind a close door scares the group away, so they take their loot frustrations out on some innocent wererats. They hear a door buzzer.

Carlton the Door Man, “This is Carlton. The Door Man. I just wanted to tell you the stair case leads down to the final level of the dungeon. Beware there is a ‘Run it just Ate Fred’ below. See monsters have ratings. You fought some icky on the second floor. Some nasty on the third floor. Some icky nasty on the fourth floor. I just wanted to tell you the next rank is ‘Run it just Ate Fred’ downstairs. That is all.” The group decides to finish the level before moving below.

Advanced D&D Spirit, “I cast stupidity on the group.” Opening an acid smelling room, they see a thirty by thirty-foot pool of acid. In the center of pool about three inches above the acid is a strong box the size of a laptop. There is about a three-inch ledge around the strong box.

Kaelus, “I going to get a running start and as I pass the paladin he will toss me to ledge. Then you can throw me a rope. I will do a standing broad jump and while in the air, the paladin can pull me close. Here I come!”

Ardor, “Nat one plus my athletics is six.”

The monk charges and the old high school knee injury of the paladin kicks in. The monk face plants into the acid and takes 22 HP of damage and the party panics. The cleric casts healing word. The sorceress checks her spells. The thief grabs a foot and drags the monk back to the shore.

Malakai, “Put some clothes on. I have a silver robe left over. Quit flashing the room.” A few healing potions and the group move on. The rogue hears an angry bear in the next room and the players press skip.

Entering the Entrance Hall, they group sees a nice mosaic. (See page 39 for picture).

We pick it back up in room B57. Take a long rest.

DM Notes. One more floor. Remember we are switching to the new rules, so feel free to stop the game and look up the rules. Feel free to call me on my BS and other actions.

End of Session 544
 

Quests form the Infinite Staircase Session 6

Chapter 2 The Lost City

Day 6 Breakfast to Day 6 Dinner

PC Killed 0 Monsters Killed 68 Villains Captured 0 Villains Escaped 22

Start Time 5:59 End Time 8:50

Take 10 down time days. 70 GP. One level.

Magic Items. Scroll of Evard’s Black Tentacles

Your choice of one of the following Charm of Darkvision, Charm of Feather Falling, Charm of Heroism, or Charm of Vitality.

I had a strong of five. Ardor Paladin of Vengeance Elf 4. Styx Storm Sorceress 4 Changeling. Malakai Cleric 4 Aarakocra. Kaelus Monk 4 Human. Eaden Rogue Soulknife 4 human.

Breakfast of iron rations is getting tiresome as they awake sometime after dawn. But is it day light out. They have not seen the sun is six days and they are getting grumpy.

Eaden, “The trap floor, is just an access door to some parts of the dungeon. We can open the double doors, got down this slide chute, or down the stairs? Yawn you all are boring me. Wee!”

Kaelus, “Wee too!” The couple disappear into the darkness. Their screams of joy lost in the distance. After three minutes the rest follow. Somehow the sorceress and cleric get tangle up mid chute and are the last out.

Following the foot prints in the mostly dirty dungeon tunnel they go right for three quarters of hour. (DM. Waa. No random encounters.) Entering the Mouth of Zargon the cleric and rogue is an attacked by evil chocolate pudding. It tries to pull them into a scummy pond but does not make it. Looking into the other chamber, twelve cultists are trying to summon Zargon. The group who are all wearing masks of Zargon refused to join the dancing line.

Styx, “I will join the line. DM you said they were touching each other can I use Shocking Grasp.”

DM, “Of course. Roll damage. 13, he is dead. 12 she is dead. 11 they are dead. 10 he is dead. 9 is dead. And give a minute. Initiative people.”

Eaden, “I flip the altar on the last person’s foot and cut their throat.”

Ardor, “Hey I called dibs on the last one.” While taking a short rest, they hear mining from the south room, and see a dorm room on the north. Opening the dorm room, it is empty except for some strange trash bags which they leave alone. Entering the main hallway, they discover the ooze vats. Four cultists arrive from the other side and suggest they get to work. The group takes the suggestion, but get outraged when the cultists decide to supervise instead of helping stir or feed the vats.

Kaelus, “I start bad talking to dude who called me skinny.”

Cultist, “I said get bad to work skinny, those vats are not going to feed themselves.”

Eaden, “I shove the cultists into the vat.” The vat overflows and two gelatinous cubes ooze out. The fight is on.

Group, “Frack Hold Person. Hit the spell casters.” The group splits running away from the evil jello. They split the party, one group going down stairs into the dungeon. The monk and cleric drawing off the two jellies by mostly out running them. However, they about to be trapped.

Zargon, “Who summons me from my nap. I am Zargon. God of oozes.”

DM, “Friendly reminder. First edition did not give a naughty word about balanced encounters.”

Ardor, “Hey we left a mess in one your chambers, could you send both of those jellies.”

Zargon, “I will send one. The other is about to feed on two lunchables.”

Kaelus, “I do a back flip off the walkway down into the vat floor, and dash toward Zargon.”

Malakai, “Wait a minute I have wings, and the ceiling is high. I fly over the cube and dash toward Zargon.”

Ardor, “We also left more mess in the dorm room.”

Styx, “And the gambling hall is a mess.”

Zargon, “I am the god of oozes and I am not amused.”

Eaden, “And the counting room is mess.”

Zargon, “You can pay for your crimes or give me a sacrifice.”

Ardor, “Would 100 GP do?

Zargon, “That is not enough!” (Players start counting their gp.)

Kaelus, “How about 500 GP.”

Zargon, “That is not enough!”

Eaden, “750?”

Zargon, “That is enough. Do you know how are is to get good help down here. I will send my cubes to clean house. Move along.”

The group back tracks to the mining room. Duergar, “Hey Ardor, we asked for new tools last week. Where are they?”

Ardor, “They should be here next week.”

Duergar, “If they not here by tomorrow end of business we are going on strike.” Ardor agrees to get the tools faster; the group moves on a takes a short rest. With one room to go, they are nearly done.

Donning the masks, they enter the church service, the priest is not amused.

Zekrikitch, “for Zargon’s sake. The hours are posted. Can’t you lazy bums make service on time. Take a seat on the pews. As normal only one person is will to sit up front.” About an hour into the sermon, Ardor approaches the preacher.

Ardor, “This is for not having coffee service before mass. SMITE!” A few rounds later.

Carlton the Doorman, “This is. Carlton. The Doorman. You have finished your mission. I am opening the door to Nafas place. You earn a seven-day vacation. Enter the door at your leisure.

DM Notes. The next adventure is both indoor and outdoor. You are already going to be level five so the only leveling will be at the end of the adventure. Don’t forget to level up before next week. Don’t forget your free magic item. Don’t forget you can bring in three uncommon or better magic items and five common. Any questions?

End of Session 546.
 

Quests form the Infinite Staircase Session 7

Chapter 3 When A Star Falls

Day 13 to Day 17 sunset

PC Killed 0 Monsters Killed 70 Villains Captured 0 Villains Escaped 23

Start Time 5:59 End Time 8:50

Take 10 down time days.

Magic Items. 3 Potions of Healing

I had a very strong group of six. Ardor Paladin of Vengeance Elf 5. Styx Storm Sorceress 5 Changeling. Malakai Cleric 4 Aarakocra. Kaelus Warrior of Mercy 5 Human. Eaden Rogue Soulknife 5 human. Nick Warrior of Mercy 5 Hargon.

Nafas, “Carlton the doorman is not here at the present. I know some of you have enjoying the room service. But it was charged to your room. But the signature was smudged did any one order a mail order course on “Back Stabbing Paladins for Fun and Profit”. No one. Must have been a mistake. I have a new member of your staff. Nick his is a visible rabbit unlike Harvey. You read your mission brief. Any questions?”

Eaden, “Do we have to kill all the monks?”

Ardor, “Do you want the second book of prophecy, the first, or just the star.”

Nafas, “Author, could you put the briefing below. Thanks.”

According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question about their fate in hopes of receiving an answer from the sages.

Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of Prophecy. The books chronicle events that have happened and those yet to pass; each cryptic page might detail a fate days, months, or years in the future. Shalfey, Elder Sage of the Tower of the Heavens, inherited the magic required to read these books from the line of sages who came before him—but this magic prevents him from turning more than one new page per day, allowing only a peek at the future. To keep the Books of Prophecy secret, the sages make a great show of the study and practice of astrology, pretending to divine the future from the stars.

A few days ago, Shalfey turned a page of his current Book of Prophecy and found it blank. Worse still, he found he now could turn the rest of the pages, which were also blank, save for the last. There, in clear words, the book foretold the arrival of a falling star—and the existence of a second set of Books of Prophecy possessed by a group of svirfneblin smiths. The elder sage resolved to plot the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes.

In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact.

The door will lead you to near martial artists and a moorland. I got zeroed to twenty meters. The terrain of Tegefed Mountains is either mountains, hills, moorland or river. Once you get more than a hundred yards from the river the terrain is difficult. The Tegefed river flows north. But the river splits about 15 miles from the drop zone.

Creatures you should encounter are bugbears, ogres, boars, and bats. Some griffons, displacer beasts, and wolves have been seen.

Nafas, “Thanks DM. Get the second book, and the star. But if you get all three no problem. Please keep the murder of monks to a minimum. Good Carlton is here. Take over.”

Carlton the doorman, “Sorry the blue door can not open closer to the tower of heavens. Nick, you made a wish and to earn you have to work for Nafas. Please stand by the door.”

Nick, “I have questions. If you don’t answer I will punch you in the face.”

Carlton the Doorman, “I am the one who opens and closes the door. If you continue to be rude, I will not open the door so you can return Nick.” The paladin grabs Nick by the tail and drags him through.

The boggy smell assaults their noses as the door closes. The bird lady decides to fly high cover. The rogue activates his Psionic Phone and scouts ahead one mile. They head west to civilization on the map that Carlton gave them.

Book, “WHAT They were suppose to go to river and head east. They making this more difficult. The bodies are to the east.”

DM, “I will try to fix it.”

Due to the difficult terrain, they would not make to Cernant Valley but they did have three nice visions on their two days of travel. Arriving at Derwyth’s house after eight on the second night, they discover the door is locked. They decide to rest under the huge birch tree while the druid is out. Nick and Ardor notice the tree limbs are swaying blocking Eaden’s view of the stars. But not swaying with the wind. Nick hops up and yells at the tree.

Nick, “What is the problem tree. Can’t a person take a rest under you with out you getting in the way. I will punch your lights out. I will punch so hard you make like summer and fall. I will punch you.” The two eagles watching over the party face palm. Nick is pulled by the tail by Ardor, and pulled by the ears by Eaden off the tree. The Tree shifts.

Derwyth, “Nick have you been eating healthy. You seem to have too much sugars in your diet. It is making go crazy. Come in people. I saw the star fall. Let’s gets some rest and we update each other in the morning.”

Just before day break Malakai’s warm fuzzy blanket shifts. She did not fall asleep with a blanket. Open one eye she sees a nice kitten face. Its huge tongue licks her on the face. The big eyes and saber tooth grin are not so welcoming. Malakai, “Um Druid. Help. It making biscuits on my feathers.” Derwyth calls Spot off the cleric and the group update each other. The star fell in Derro territory. It will take about two days to get there. The druid gifts the monk with three potions of healing and then looks at his character sheet. “You been forgetting your con bonus.’

On the second watch of the third day Malakai gets a visitor from a black robe wizard. He was asking about another adventuring party with had constellations on the arms. The cleric denies any information about the second party. The wizard said he check back in.

The morning after the visit the group finds the adventuring party of their visions. They are dead but the primary vision person is holding a bestiary. Nick that what other fancy people call a monster manual. Climbing in and out of valleys of Derro territory is a pain. Just before sunset they find the impact site. It hit smack dab in the center of a hill. On the north side of hill at the bottom is a finished worked entrance.

Ardor, “that is a trap.”

On the west side at the bottom of the hill a stream feeds into the hill.

Eaden, “Shall we enter that way?” Sunset falls as he finishes his sentence. Gearing up they move to the cave.

“Welcome surface people.”

End of Session 548
 

Quests form the Infinite Staircase Session 8

Chapter 3 When A Star Falls

Day 17 Sunset to Day 18 Sunrise

PC Killed 0 Monsters Killed 96 Villains Captured 0 Villains Escaped 24

Start Time 6:00 End Time 8:15

Take 10 down time days. 285 GP

Magic Items. Wand of Magic Detection, Potion of Diminution.

I had a strong group of five. Ardor Paladin of Vengeance Elf 5. Malakai Cleric 4 Aarakocra. Kaelus Warrior of Mercy 5 Human. Eaden Rogue Soulknife 5 human. Nick Warrior of Mercy 5 Harengon.

Five Derro raiders and one spell caster arise out the stream and take cover. For the all the good that it does. The group charge in and make short work of the group. Nick jumps into the stream to swim to the other side. He sees darkness. And hear footsteps approaching. He dives back into the water as rocks are tossed in.

Eaden follows and sees a zombie carrying a basket of rocks and dumping into or near the stream. The rest of the group swims to the inner cave. A plan is devised. Eaden disguises self as a zombie and puts a bullseye lantern around his neck he follows the zombie into the temple.

He sees four Derro and four zombies. The Derro are filling baskets with rocks and handing them to the zombies to empty. The zombies are walking in a circle taking full rock baskets and dumping in the inner cave and returning. A basket of rocks is shoved into Eaden’s hands. He stragglers back to the inner cave. A plan is formed.

Costello, “Hey Abbot!”

Abbot, “What?”

Costello, “Didn’t we just have four zombies our size?”

Abbot, “Yes, so why did I just give a fifth human size zombie with a Flavor Flav Bullseye Lantern a basket of rocks?”

Costello, “What?”

Malakai, “Fireball.” The monks take turns on the lone zombie which was in the cave, the rest of party take out the surviving Derro and zombie. With two doors and one collapse hallway they choose door number two. And brutally murder the corpse bride and family on their wedding night.

Shoving the bunny into the collapse hallway he disappears around the corner.

Eaden, “Twenty Gold he gets eaten by zombies.”

Kaelus, “I will cover that.”

Bodies lots of bodies are around the corner. It appears the star strike collapsed the ceiling on the great hall. The bunny notices two scimitars sticking halfway out of the rubble. He digs them out and two bodies out.

Nick, “Twinkle and Icing Death. Well I don’t have to go to the bathroom. And it should be death by chocolate.” Minutes later two swords are burrowing out of the hallway followed by a rabbit. Nick notices the pay off and Kaelus gives him a share.

Moving to the last hallway, the paladin advances pass the second door and into the collapsed hallway. One section leads to grand hall; the second part of collapse will take a half hour to clean.

Pulling out the key the bunny opens the second door and charges in punching a zombie and spellcaster. The paladin falls back. Everyone ducks the thrown hammers and spells but the monks get punched in the face. A few seconds later the group loots the bodies and find the fallen star. And they put in their bag of holding.

Moving to the last block area the Nick gets impatient and dives through the hole.

Nick, “I am a rabbit. Rabbits love holes in the ground. Guys what to call a half lady, and half lion.” He summons a portable hole and falls through it and a rabbit hole opens behind the digging party. “Big women. IT tried to eat me.”

Lucy, “You call her Lucy. And I did not try to eat you.”

Nick, “shut up. I am not talking to you. Guys she has a big paws and.”

Lucy, “And you have big ears but are not listening.”

Nick, “Shut up. I am not talking to you. Guys I think she is.”

Lucy, “She is hungry. Out of snickers bars. And thinking of having hasenpfeffer. I am hungry and smell fish stew. Please share or.” The group shares their food loot from store room. A peace is made. Lucy Lamia will not eat anyone and leave after she gets her supper. She can take her stuff with her.

DM NOTE. We will pick up next week outside the lair. You have Lucy Lamia as an ally. She may appear when it makes sense. You have the fallen star so one of your mission goals is done. For those who did not get the Easter Egg, look up R. A. Salvatore Drizzt Do’Urden. And my mistake. The grid maps were supposed to be ten feet. So the lair was bigger than I drew.

On crafting the magic item, I need to look up the crafting rules and Al Rules. It will be a rare item, see pages 220-221 on 2024 DMG.

End of Session 550.
 

Quests form the Infinite Staircase Session 9

Chapter 3 When A Star Falls

Day 18 Sunrise to Day 21 Breakfast

PC Killed 0 Monsters Killed 96 Villains Captured 0 Villains Escaped 24

Start Time 6:00 End Time 8:23

Take 10 down time days. 60 GP

I had a strong group of five. Ardor Paladin of Vengeance Elf 5. Malakai Cleric 5 Aarakocra. Kaelus Warrior of Mercy 5 Human. Eaden Rogue Soulknife 5 human. Nick Warrior of Mercy 5 Harengon.

Sunrise falls on the lair and the group moves out after a lengthy discussion to Therno Lake. The Rogue only scouts a head a few hundred feet while top cover is provided by Malakai. A shadow falls on him and a kitten attacks his left ankle. He looks at his foot and discovers a Griffon chick plucking a feather off his ankle.

In a cute sweet kid voice, “Hello prey. I am going to eat you up. For BREAKFAST.” Malakai reaches to knock the chick off when he checks out the big shadow.

Mommy Griffon, “You be not hurting my little chick prey. You be flying straight.” With his psychotic connection with Ardor and Eaden he passes on the information. After few more ankle feathers are pulled, the griffons fly off with the warning of look out for bug bears.

Arriving near the Therno Lake, they see it has been created by a huge third of mile beaver dam. A hunter stops Ardor, Nick, and Kaelus. Aspen has never seen a huge six foot talking rabbit but once they adventurers mention they took out the Derro lair; they get invited to dinner. (DM Note the map of area sucks and the scale is all over the place. I don’t have the original copy to compare too.)

Elm who is Aspen’s wife gives the left over veggie lasagna to the rabbit.

DM Note. Okay that was a lot of great role playing and conversation and I will not be able to type it up. But here are two myths the group created.

Elm will tell of the Fey Fell Sinister Rabbit which visits before the harvest. He blows on a cats tail to make it do unholy screams of what the rabbit called music. The rabbit could be gifted with veggies and furs from predators.

Barry Bugbear will tell of a failed assault on a boat where all the humans and other unholy evil creatures mooned the tribe and farted such foul air half the tribe passed out for three days.

Wisteria the hunter takes the catamaran and transports the fey rabbit and his companions to the tower of Heaven. The tower of Heaven is two towers on two small islands. Due to how fast the river flows, it is only accessed by rope ferry owned by Hedley.

Hedley, “Good day. Fair is the day. And I have never seen a huge rabbit.” (DM Note highlight the freaking reply in the book on page 61)

Nick, “But fairer the jewels of evening. Your skin is so soft and you only have hair on your top side. How do you keep warm at night?” He softly pads the NPC.

Hedley pulls out a pack of Malboro and lights up, “You been expected. But I wasn’t thinking a Harvey was real. My friend Jimmy S mention them.” He does mention Shalfey died seven nights ago. The sages did not do a raft ceremony of floating the body down the river but Picard.

Piyarz, “that is Piyarz. My name is Piyarz!”

Group, “The villain name is now Picard!”

He mentions Berta will put them up in the hostel for the night. Picard declared Shalfey dead. Some of sages left the day before he died on a special mission to the druid. He rows them across the river.

Berta hints she is an ally of Shalfey but will speak to Eaden later during the night.

Malakai, “And what is your story you big hunk of elf muscle?”

Adavalis, “Um. Wizard lab experiment? I never heard of a six foot talking bird man.” He switches to elf and talks to Ardor, “Who is this? And how did come to me.” While Adavalis talks about his parents having sorcerer power but he does not have them. He is hoping his question will be answer how to get powers. Nick does rabbit shenanigans and picks the elf’s pocket.

Meanwhile Eaden talks to the farmer woman and her kids, her harvest failed. Bugbears burned down her outhouse and roasted her husband over it. She does have the 100 GP to get her question answered but hoping the sages will grant an exception. Eaden donates 90 GP to her on her feet.

(DM NOTE The question threw me on what she need to plan three acres and get a draft horse. I called a break and came back to all my players on their phones doing research on medieval farming and yields.)

Kaelus chats up Namaia, the human mayor, and finds out she is up for reelection for her office but is facing a stiff battle for a young 35-year-old. And she then dismisses him.

In the evening Berta, talks to the group. She confirms she has not seen the body but Picard show up two days ago to go over the accounts. She has arranged for the group to get in the Questioner Hall tomorrow at noon. But they need to have a 100 GP for the fee.

The group spends a half hour (Okay it was fifteen real minutes) deciding on what would be the question and how they can get further into the sage tower and find the second set of books of Prophecy.

Note. There will be a late night meeting. Remind me to have Hadley visit Eaden.

End of Session 552.
 

Quests form the Infinite Staircase Session 10

Chapter 3 When A Star Falls

Day 21 Breakfast to Day 23 Breakfast

PC Killed 0 Monsters Killed 97 Villains Captured 10 Villains Escaped 27

Start Time 6:05 End Time 8:15

Take 10 down time days. 275 GP.

Magic Item Medallion of Thoughts. Three Spellbook at end of write up.

Boon. Beholder Lifestyle. Shalfey gave you a copy of the Life Cycle of Beholders. Roll with Advantage when doing knowledge checks about Beholders.

I had a weak group of four. Ardor Paladin of Vengeance Elf 5. Malakai Cleric 5 Aarakocra. Nick Warrior of Mercy 5 Harengon. Dan Champion Fighter Human 5.

Welcome Dan. First Adventure League game and first TTRPG game.

Carlton the Doorman, “This is Carlton the doorman. I have a new person to help out. He is a little confused from plane hopping from LA, Chicago, New York and the Realms. He is a fighter. Remind him the pointed end goes in the enemy.”

The group welcomes Dan and gives a most interesting briefing. During the night Hadley wakes the paladin up. “Please tell me that a Rabbit is asleep. He freaks me out. I was able to draw a map of the locations I know of. I hope it helps.

The breakfast meals at the hotel are interesting. The dwarfs are on the 100-year wedding anniversary and hope to see if will go 200. Since they are around their 250s it may happen. Adavalis is demanding some of the guards go after farmer Durn because she must have lifted his wallet yesterday. The group hangs out waiting for their appointment and watching the other visitors. The dwarves return happy because they are going to see their 220th anniversary. The mayor is mad because they are not going to be reelected. The poor elf Adavalis has to go to Greyhawk City for more sage advice.

The group is escorted across the walkway. Six guards are in the entrance hall. Two come into the Questioner Hall. Three sages are waiting.

Nick, “Cough. Cough, Sneeze.” He blows into a handkerchief given to him by a guard.

Guard, “Keep it. Or leave with Berta. The incenses they use are cheap.”

Lugu, “I am Lugu. I will be answering your question today. Please make it clear and concise.” He rattles the cash box under Nick’s nose until the party coughs up 100 gp.

Nick, “With that cheap Walmart incenses you know that is true. We are working for Nafas, he promised us a lot. Will he come through?”

Lugu, “I must go check the book of prophecy. I will be back in the minute. Bob and Rob will chant the holy chant to aid in the prophecy.” He moves behind the curtain. And they party starts punching. Dan takes out the nearly takes out the first guard. Nick anime rabbit punches that guard under, and starts working on the first tower hand. The paladin takes out the second guard. The tower hands miss. And Lugu reaches out through the curtain and bad touches Nick. A few seconds later the sages and guard are TKO’ed.

Dan goes to open the back stage door when it tries to eat his face off. The mimic door is checking back stage passes. At last poor mimic they killed him well. Going down to go up, they go down toward the ground floor. The pause and look at the map. And plan.

Entering the Lesser Library, they are stopped by Porro and Cipolla. Porro sends the tower hands to the Scholar’s hall.

Book, “Hey you are rewriting the book. What happen to the silence spell in the room?”

DM, “SILCENE. That should have been directly below the box text. I missed but read on.”

Porro is very interested in the hawk man but freaked out about Nick. What did he do to the fey to make him a rabbit? The part gets the sages to sit down and then punch out the monks. Dan opens to door to hall and starts punching on the minions. The group Toll the Dead and Thrown Dagger to the Face two of the minions and TKO’ed the rest. The paladin heals the dying minions and ties them up.

Ardor, “Cid, tell us which door to the main library?”

Cid looks at Thrown Dagger in Face, “It is the right one. The one farthest from me. I will tell you the correct door if you touch it.” Cid calms down until Nick head-butts Thrown Dagger in Face back to sleep. Climbing up to the Great Library is easy. The door is locked.

Shalfey, “Go away Picard. I will burn the books of Prophecy.” Shalfey is alive. With some gentle talk and password phrases he opens the door. The smell of him living without food, water, and only one bucket hits the party in the face. The first book of Prophecy end with the falling star. He sent copies to the local druid. He did not know Picard took out his group. A few rations and waterskins later. A plan is hatched. Arcana lock is placed on the two entrances to ground floor. The traitors to Shalfey will remained tied up. The two guards come over to the group side.

The next morning Picard, Riker, and other members of team Picard enter the Lesser Library. With Shalfey being live and being supported by two guard gnomes. The guards change sides.

Nick, Ardor, and Malakai announcing fireballs and head-butts cause three of team Picard to leave. Shalfey suggests Picard and Riker to leave and be fired officially, or they get fireball. They can take their stuff but nothing else.

The Fallen Star is needed to help create the second books of prophecy but the group will have to travel to Forge of the Kagu-Svirfneblin. The group will head out tomorrow with a side trip to the forest druid.

See you next week.

Spellbook Arcane Lock, Burning Hands, Color Spray, Comprehend Languages, Dancing Lights, detect magic, Illusory Script, Levitate, Mage Armor, Mage Hand, Prestidigitation, Unseen Servant

Spellbook Arcane Lock, Burning Hands, Color Spray, Comprehend Languages, Dancing Lights, detect magic, Disguise Self, Levitate, Mage Armor, Mage Hand, Nystul’s Magic Aura, Prestidigitation,

Spellbook Arcane Lock, Burning Hands, Color Spray, Comprehend Languages, Dancing Lights, detect magic, Fog Cloud, Levitate, Mage Armor, Mage Hand, Magic Mouth, Prestidigitation,



End of Session 553.
 

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