What magic can do in a fantasy setting in general, or in a D&D like setting in particular, is a complicated conversation.
What I would like to do is narrow that conversation a little bit and focus a discussion here on what D&D magic should be able to do or accomplish specifically in the hands of PC casters, and specifically from a game design standpoint with an eye toward balance and playability.
Note that I am tagging this D&D general but I understand we are likely to discuss this primarily from a 5E perspective because it is the current game and one that is very hackable. But we can also certainly talk about it with regards to earlier editions, retroclones, and adjacent systems.
I feel like there are a couple schools of thought folks might fall into, summed up broadly as "Anything, but not very often" and "Damage and status effects." I feel like utility spells are generally the most controversial and lead to discussions about spotlight stealing, among other things.
I don't want this discussion to be too focused on the traditional debate about casters versus martials, although that is going to come up. I am more interested in what role folks see D&D magic as filling in the game design and play experience, and by extension what that looks like in a theoretical PHB.
What I would like to do is narrow that conversation a little bit and focus a discussion here on what D&D magic should be able to do or accomplish specifically in the hands of PC casters, and specifically from a game design standpoint with an eye toward balance and playability.
Note that I am tagging this D&D general but I understand we are likely to discuss this primarily from a 5E perspective because it is the current game and one that is very hackable. But we can also certainly talk about it with regards to earlier editions, retroclones, and adjacent systems.
I feel like there are a couple schools of thought folks might fall into, summed up broadly as "Anything, but not very often" and "Damage and status effects." I feel like utility spells are generally the most controversial and lead to discussions about spotlight stealing, among other things.
I don't want this discussion to be too focused on the traditional debate about casters versus martials, although that is going to come up. I am more interested in what role folks see D&D magic as filling in the game design and play experience, and by extension what that looks like in a theoretical PHB.